lol skills

17 tagged lol, measured the same way as everything else here.

Browse within: batte 17ecs 17et 17game 17statesync 17

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. Preserves visible modes for Skills matching, requirement confirmation, analysis, implementation, and final checklist. Do not use…

921 1mo ago A 101 tokens original MIT

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…

921 1mo ago A 73 tokens original MIT

aibridge

03

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

Unity Editor and Player Runtime CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate GameObjects, Transforms, components, SerializedProperty values, scenes, screenshots/GIFs, connect to built Player runtime targets, simulate Play Mode runtime input…

921 1mo ago A 125 tokens original MIT