Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-excelgit clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-HeroesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-excel)<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-excel"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-excel/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-excel"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-excel.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00053 | $0.01035 |
| Opus 5 | $0.00026 | $0.00517 |
| Sonnet 5 | $0.00011 | $0.00207 |
| Haiku 4.5 | $0.00005 | $0.00103 |
Grade A, and why
et-excel scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
et-excel - ET Excel 入口
强制规则(重要)
-
只要涉及 Excel/xlsx 的任何读写操作,都必须调用 excelmcp(
ET.ExcelMcp)完成;禁止手写脚本或用其它库/工具直接改 xlsx。 -
excelmcp 源工程位置:
./Packages/cn.etetet.config/DotNet~/ET.ExcelMcp。 -
运行入口(编译产物):仓库根目录
./Bin/ET.ExcelMcp.dll,统一在仓库根用dotnet ./Bin/ET.ExcelMcp.dll ...调用。 -
若
./Bin/ET.ExcelMcp.dll不存在(没有可执行文件),先编译工程再操作:dotnet build "./Packages/cn.etetet.config/DotNet~/ET.ExcelMcp/ET.ExcelMcp.csproj" -c Debug产物会输出到
./Bin/ET.ExcelMcp.dll(csproj 的OutputPath = $(RepoRoot)Bin,RepoRoot即仓库根)。
何时使用
- 通过
Bin/ET.ExcelMcp.dll读写 Excel - 处理单元格、区域、样式、公式、图表、工作表
- 做批量数据导入导出、筛选、排序、合并单元格
- 维护 Luban 配置表内容,但还没有进入导出阶段
不要加载
- 只是编译、跑测试、做 Unity 编辑器操作
- 只是执行 Luban 导出,不需要实际读写 Excel(用
et-luban) - 只是讨论表结构,不需要实际读写 Excel
默认动作
- 先
cli list或cli help <工具名>,不要硬背完整工具表。 - 能批量就批量,优先
excel_range/excel_data_operations,不要逐格操作。 - JSON 参数只传本次调用最小字段集;
pwsh中优先外层单引号。 - 写操作优先使用绝对路径;覆盖原文件前先确认目标文件。
- 维护 Luban
__beans__/__enums__/多态数据表时:用excel_data_operations batch_write只写非空格(空行真空);写完必须excel_merge_cells merge合并"列表"表头(*fieldsJ1:P1、*itemsH1:L1、多态字段表头跨子列宽),否则 Luban 导出报缺alias列;含中文走Write→UTF-8 Python→ExcelMcp,读回校验合并用get_merged、文本用ascii()。完整格式见et-luban。 - 改完表如果需要生成配置产物,再叠加
et-luban。
配置约定(项目规范)
- 资源类字段只填资源名:不写完整路径与后缀;表里若出现
Assets/.../xxx.prefab这类完整路径,应收敛为xxx(加载侧按名字 LoadAsset)。 - 新增配置表必须注册
__tables__.xlsx:补全Category / value_type / input / index / group,否则 Luban 导不到这张表。 - 改完表必须导出,且优先定向导出:只导受影响的配置数据/代码(如对应 GameConfig 的
s/c/cs),避免全量导出超时;导出与导出后 Unity 刷新走et-luban。 - 写中文必须二次验证:读回或检查
xlsx的sharedStrings.xml,不要只信终端输出(详见references/et-excel-cli.md的「中文写入防乱码」)。
优先入口
dotnet ./Bin/ET.ExcelMcp.dll cli listdotnet ./Bin/ET.ExcelMcp.dll cli help <工具名>dotnet ./Bin/ET.ExcelMcp.dll cli <工具名> '<JSON参数>'
按需补读
references/et-excel-cli.md:工具选择、pwshJSON 传参、常用示例
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 59 lines · 53 tokens per session scan A 70d4f4edc89f
et-excel is a skill published in the GitHub repository FlameskyDexive/Legends-Of-Heroes (925 stars, last pushed 1mo ago), licensed MIT. It adds 53 tokens to every session and 1,035 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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