FlameskyDexive

20 mods across 1 repository, 921 stars between them.

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows.

921 1mo ago A 69 tokens original MIT

aibridge-code-index

02

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

Optional read-only AIBridge Code Index semantic lookup for Unity projects. Use only when this Skill is installed and project rules or AIBridge settings say Code Index is enabled. Use for CLI-only symbol, definition, reference, implementation, derived-type, caller, and diagnostic queries. Do not use when Code Index is…

921 1mo ago A 86 tokens original MIT

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. Preserves visible modes for Skills matching, requirement confirmation, analysis, implementation, and final checklist. Do not use…

921 1mo ago A 101 tokens original MIT

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…

921 1mo ago A 73 tokens original MIT

aibridge

05

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

Unity Editor and Player Runtime CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate GameObjects, Transforms, components, SerializedProperty values, scenes, screenshots/GIFs, connect to built Player runtime targets, simulate Play Mode runtime input…

921 1mo ago A 125 tokens original MIT

unity-yaml-editing

06

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

Unity YAML text serialization editing workflow. Use when Codex needs to directly inspect, modify, create, or repair Unity serialized YAML files such as .unity scenes, .prefab assets, .asset ScriptableObject/config files, .mat, .controller, or other text-serialized Unity assets, especially when AIBridge…

921 1mo ago A 97 tokens original MIT

FlameskyDexive/Legends-Of-Heroes

Instructions file CodexOpenCode

A Chinese-language set of project instructions for a Unity game repository. It defines where the main development rules live, how skills are selected, and which tools and commands to use.

921 1mo ago A 1,139 tokens original MIT

FlameskyDexive/Legends-Of-Heroes

Instructions file

Instructions for FlameskyDexive/Legends-Of-Heroes, a project described as: A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C#游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo.

921 1mo ago A 9 tokens copy · 100% MIT

et-async

09

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

ET async and EntityRef safety workflow. Use when adding, modifying, or reviewing async/await, ETTask, generic ETTask results, ETCancellationToken, NewContext, concurrent waits, handler Run async safety, or any Entity access after await in WOW/ET code or tests.

921 1mo ago A 61 tokens original MIT

et-build

10

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

ET build, analyzer, proto export, server startup, and publish workflow. Use when compiling WOW with dotnet build ET.sln, exporting Proto to C#, starting ET.App, publishing, or validating analyzer/build results.

921 1mo ago A 47 tokens original MIT

et-code

11

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

ET framework C# code authoring and review workflow. Use when creating or modifying Entity, Component, System, Helper, message handlers, package dependencies, assemblies, module analyzer boundaries, C# file placement, .meta handling, ECS layering, or component contract logic in WOW/ET packages.

921 1mo ago A 61 tokens original MIT

et-eui

12

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

ET EUI client UI workflow for this project's cn.etetet.eui framework. Use when creating or modifying DlgXxx windows, ESxxx reusable sub-UI, ItemXxx loop items, AUIEvent handlers, WindowID registration, widget binding (E via UIFindHelper), ShowWindow/Hide/Close flow, EUI root layers, or LoopScrollRect lists.…

921 1mo ago A 98 tokens original MIT

et-excel

13

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

ET Excel MCP workflow for reading, writing, styling, transforming, and inspecting xlsx data. Use when operating Excel cells, ranges, sheets, formulas, charts, merges, batch data import/export, or editing Luban source spreadsheets before export.

921 1mo ago A 53 tokens original MIT

et-git

14

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

ET git workflow for preparing commits and reviewing changes. Use when checking git status or diff, filtering unrelated files, staging task-scoped changes, writing Chinese commit messages, or synchronizing with remotes using rebase instead of merge.

921 1mo ago A 50 tokens original MIT

et-luban

15

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

ET Luban export workflow. Use when exporting generated C# config/data code, refreshing aggregated luban.conf, validating CodeMode outputs, or troubleshooting ET.ExcelExporter, LubanGen.ps1, table definitions, beans, enums, Defines, and Luban export failures.

921 1mo ago A 58 tokens original MIT

et-tdd

16

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

ET test-driven development workflow for WOW. Use when implementing features or bug fixes through a complete loop of requirements, test plan, ATestHandler test writing, implementation, dotnet build ET.sln, targeted test execution, regression checks, and AGENTS.md rule updates.

921 1mo ago A 58 tokens original MIT

et-test-run

17

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

ET test execution and failure debugging workflow for WOW. Use when building before tests, cleaning Logs, running server or Hotfix tests through ET.App Test commands, running Unity Editor tests through UnityBridge UnityTestRunRequest, reading Logs/All.log, judging results, and diagnosing failed or unmatched tests.

921 1mo ago A 63 tokens original MIT

et-test-write

18

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

ET test authoring workflow for WOW. Use when writing or modifying ATestHandler tests, choosing test package placement, naming test classes, creating test-only model types, preparing deterministic coroutine-style assertions, handling ObjectWait, constructing test config data, and enforcing EntityRef safety in tests.

921 1mo ago A 60 tokens original MIT

et-unitybridge

19

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

UnityBridge workflow for AI operations in Unity Editor. Use when checking UnityBridge connectivity, Unity compile or PlayMode state, running deferred UnityBridge commands, operating assets/scenes/GameObjects/Inspector/Prefabs/GameView/screenshots, running Editor tests, or troubleshooting UnityBridge responses.

921 1mo ago A 61 tokens original MIT

etrules

20

FlameskyDexive/Legends-Of-Heroes

Cursor rule Cursor

A Chinese-language coding rule set for the ET framework, a game-development framework using an entity-component-system structure. It defines how data, logic, packages, and assemblies should be organized.

921 1mo ago A 0 tokens original MIT