et-build

et-build is a skill for Claude Code, Codex from FlameskyDexive/Legends-Of-Heroes. It costs 47 tokens per session (414 once invoked), scanned A, original, MIT.

A build and release workflow for the ET project, including .NET compilation, analyzer checks, Protocol Buffer export to C#, server startup, and publishing.

In plain words
What is it for?
Use it to build ET.sln, export .proto files, start ET.App, publish a version, and validate build or analyzer results.
Why use it?
It keeps these operations on the project’s required commands and startup locations. It also distinguishes build work from code changes, tests, and Luban configuration export.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions AGENTS.md.

Good fit Use it to build ET.sln, export .proto files, start ET.App, publish a version, and validate build or analyzer results.

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Install with agentmods
npx agentmods add skills/flameskydexive/legends-of-heroes/et-build
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-build
Clone the repo
git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for et-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-build/github.svg)](https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-build)
Your own site
<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-build"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for et-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-build"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 414 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00414
Opus 5 $0.00023 $0.00207
Sonnet 5 $0.00009 $0.00083
Haiku 4.5 $0.00005 $0.00041

Measured 13d ago against content hash ff554292d2ea, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

et-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Packages/cn.etetet.harness/skills/et-build/SKILL.md · 40 lines

What it actually says

et-build - ET Build 入口

何时使用

  • 编译项目(唯一命令:dotnet build ET.sln
  • 导出 Proto 文件(.proto -> C#)
  • 启动服务器
  • 发布版本

不要加载

  • 只是改代码、写测试,还没到编译或导出环节
  • 只是导出 Luban 配置(用 et-luban
  • 只是查询架构规范或包依赖(用 et-code

默认动作

  1. 编译和分析器验证统一使用 dotnet build ET.sln,不单独编译包或 IDE 私有方案。
  2. 服务器必须在 Unity 项目根目录启动,不在 Bin/ 目录启动。
  3. 运行服务器前先清理旧 Logs/,方便排查。
  4. Model / Hotfix 程序集不能用 IDE 编译,必须走项目规定的 Unity / ET 编译入口。

优先入口

  • 编译:dotnet build ET.sln
  • Proto 导出:dotnet ./Bin/ET.Proto2CS.dll
  • 启动服务器:dotnet ./Bin/ET.App.dll --Console=1
  • 发布:pwsh -ExecutionPolicy Bypass -File ./Scripts/Publish.ps1

按需补读

  • references/et-build-commands.md:命令、前置条件、常见排查
  • ../et-luban/SKILL.md:Luban 配置导出
  • ../../../cn.etetet.test/AGENTS.md:测试执行路由
Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 40 lines · 47 tokens per session scan A ff554292d2ea

Subscribe to this mod's changes

et-build is a skill published in the GitHub repository FlameskyDexive/Legends-Of-Heroes (925 stars, last pushed 1mo ago), licensed MIT. It adds 47 tokens to every session and 414 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.