Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-buildgit clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-HeroesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-build)<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-build"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-build/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-build"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.00414 |
| Opus 5 | $0.00023 | $0.00207 |
| Sonnet 5 | $0.00009 | $0.00083 |
| Haiku 4.5 | $0.00005 | $0.00041 |
Grade A, and why
et-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
et-build - ET Build 入口
何时使用
- 编译项目(唯一命令:
dotnet build ET.sln) - 导出 Proto 文件(
.proto-> C#) - 启动服务器
- 发布版本
不要加载
- 只是改代码、写测试,还没到编译或导出环节
- 只是导出 Luban 配置(用
et-luban) - 只是查询架构规范或包依赖(用
et-code)
默认动作
- 编译和分析器验证统一使用
dotnet build ET.sln,不单独编译包或 IDE 私有方案。 - 服务器必须在 Unity 项目根目录启动,不在
Bin/目录启动。 - 运行服务器前先清理旧
Logs/,方便排查。 - Model / Hotfix 程序集不能用 IDE 编译,必须走项目规定的 Unity / ET 编译入口。
优先入口
- 编译:
dotnet build ET.sln - Proto 导出:
dotnet ./Bin/ET.Proto2CS.dll - 启动服务器:
dotnet ./Bin/ET.App.dll --Console=1 - 发布:
pwsh -ExecutionPolicy Bypass -File ./Scripts/Publish.ps1
按需补读
references/et-build-commands.md:命令、前置条件、常见排查../et-luban/SKILL.md:Luban 配置导出../../../cn.etetet.test/AGENTS.md:测试执行路由
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 40 lines · 47 tokens per session scan A ff554292d2ea
et-build is a skill published in the GitHub repository FlameskyDexive/Legends-Of-Heroes (925 stars, last pushed 1mo ago), licensed MIT. It adds 47 tokens to every session and 414 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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