et-unitybridge

et-unitybridge is a skill for Claude Code, Codex from FlameskyDexive/Legends-Of-Heroes. It costs 61 tokens per session (752 once invoked), scanned A, original, MIT.

A workflow guide for controlling and checking Unity Editor through UnityBridge, a connection that lets an AI inspect or operate a Unity project. It covers assets, scenes, GameObjects, prefabs, screenshots, Play Mode, compilation, refreshes, and Editor tests.

In plain words
What is it for?
Use it to check the bridge and Unity state, inspect or change project objects and assets, enter or exit Play Mode, compile or refresh, take screenshots, run Editor tests, and troubleshoot bridge errors.
Why use it?
It helps ensure Unity operations happen in the right editor state and that delayed commands are followed until they finish or report an error.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is dotnet ./Bin/ET.UnityBridge.dll '{"_t":"Ping"}'.

Good fit Use it to check the bridge and Unity state, inspect or change project objects and assets, enter or exit Play Mode, compile or refresh, take screenshots, run Editor tests, and troubleshoot bridge errors.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes
agentmods
npx agentmods add skills/flameskydexive/legends-of-heroes/et-unitybridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for et-unitybridge

README.md
[![agentmods](https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-unitybridge/github.svg)](https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-unitybridge)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for et-unitybridge

Your own site · 80×15
<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-unitybridge"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-unitybridge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 752 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00752
Opus 5 $0.00030 $0.00376
Sonnet 5 $0.00012 $0.00150
Haiku 4.5 $0.00006 $0.00075

Measured 13d ago against content hash d5f34b2d1c16, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

et-unitybridge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Packages/cn.etetet.unitybridge/skills/et-unitybridge/SKILL.md · 57 lines

What it actually says

et-unitybridge - UnityBridge / AI 操作 Unity 入口

何时使用

  • 查询 UnityBridge 宿主是否在线、Unity 是否正在编译、PlayMode 状态、CodeMode、Unity 版本。
  • 让 AI 操作 Unity Editor:资源、场景、选择集、GameObject、Transform、Inspector、Prefab、菜单、截图、GameView、Editor 测试。
  • 执行 Compile / Refresh / RegenProject / EnterPlay / ExitPlay / Reload 等会跨 Unity 状态变化的命令。
  • 排查 UnityBridge 返回的 Error / Message

不要加载

  • 只是普通 C# 编译(用 et-build
  • 只是读写 Excel 或导出 Luban
  • 只是纯代码结构分析,不需要 Unity 编辑器参与
  • 只是要解释命令协议,不实际操作 Unity 时,优先只读 proto 或 handler,不启动 UnityBridge。

默认动作

  1. CLI 入口为 dotnet ./Bin/ET.UnityBridge.dll
  2. 操作前先发 Ping;只有需要命令列表或详细状态时再查 HostState
  3. CompileRefreshRegenProjectEnterPlayExitPlayAssetImportRequestAssetRefreshRequest 等 deferred 命令必须等待最终响应。
  4. Reload 要求 Unity 已进入 PlayMode;EnterPlay 前确认 Unity 未编译且未切换 PlayMode。
  5. 如果 Bin/ET.UnityBridge.dll 尚不存在,先用 et-build 编译确认工具是否生成。
  6. 如果桥接宿主不可用,先检查 Unity 是否已打开项目、心跳文件是否存在、桥接根目录是否一致。

省 Token 规则

  • 不要完整读取所有 UnityBridge proto、handler 或 AvailableCommands
  • 先用 HostStaterg 发现命令名,再只打开相关 proto 小片段和对应 handler。
  • 先执行最小读命令确认目标,再做写操作;批量操作前先验证 1 个样本。
  • 不要把完整 JSON 响应贴给用户;只总结 ErrorMessage 和关键字段。
  • 优先 UnityBridge 命令,不要用 GUI 点击 Unity Editor,除非命令缺失或用户明确要求。

最小流程

dotnet ./Bin/ET.UnityBridge.dll '{"_t":"Ping"}'

如果需要命令列表或状态:

dotnet ./Bin/ET.UnityBridge.dll '{"_t":"HostState"}'

按任务选择一个最小命令执行;失败时先看 Error / Message,再读相关 handler。

按需补读

  • references/et-unitybridge-ai-ops.md:AI 操作 Unity 的任务路由、命令发现、省 token 操作模式。
  • references/et-unitybridge-cli.md:CLI 参数、等待、返回值解读、常见错误。
Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 57 lines · 61 tokens per session scan A d5f34b2d1c16

Subscribe to this mod's changes

et-unitybridge is a skill published in the GitHub repository FlameskyDexive/Legends-Of-Heroes (925 stars, last pushed 1mo ago), licensed MIT. It adds 61 tokens to every session and 752 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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