et-eui

et-eui is a skill for Claude Code, Codex from FlameskyDexive/Legends-Of-Heroes. It costs 98 tokens per session (1,436 once invoked), scanned A, original, MIT.

A guide for building and changing client interfaces in the ET EUI framework, a project-specific system for game windows, reusable panels, and scrolling lists.

In plain words
What is it for?
Use it when creating or editing DlgXxx windows, ESXxx reusable interface parts, ItemXxx list items, event handlers, window IDs, control bindings, or show/hide/close behavior.
Why use it?
It helps developers follow the framework’s required naming, registration, binding, and window-display rules instead of guessing. It also points to common causes of missing controls, broken windows, and lists that do not refresh.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions AGENTS.md.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is **编辑器自动化通道(重要)**:EUI **一律不走 UnityBridge**。优先级 = **AIBridge(`$CLI = ./.aibridge/cli/AIBridgeCLI.exe`)→ 不可用时降级 UnityMCP(`unity-mcp-skill`,`mcpforunity://`)**;Play.

Good fit Use it when creating or editing DlgXxx windows, ESXxx reusable interface parts, ItemXxx list items, event handlers, window IDs, control bindings, or show/hide/close behavior.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes
agentmods
npx agentmods add skills/flameskydexive/legends-of-heroes/et-eui

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for et-eui

README.md
[![agentmods](https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-eui/github.svg)](https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-eui)
Your own site
<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-eui"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-eui/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for et-eui

Your own site · 80×15
<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-eui"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-eui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,436 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.01436
Opus 5 $0.00049 $0.00718
Sonnet 5 $0.00020 $0.00287
Haiku 4.5 $0.00010 $0.00144

Measured 11d ago against content hash 0cc86975a758, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

et-eui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Packages/cn.etetet.harness/skills/et-eui/SKILL.md · 51 lines

How it starts

The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.

et-eui - ET EUI 入口

本项目 EUI 框架在 Packages/cn.etetet.eui,移植自原 Legends-Of-Heroes,但未移植代码生成工具(不存在 ET/EUICodeSpawn 菜单 / UICodeSpawner)。所有 EUI 代码都是按约定手写的,不要去找或调用生成菜单。

编辑器自动化通道(重要):EUI 一律不走 UnityBridge。优先级 = AIBridge($CLI = ./.aibridge/cli/AIBridgeCLI.exe)→ 不可用时降级 UnityMCP(unity-mcp-skillmcpforunity://;PlayMode、读场景层级等 AIBridge 不提供的能力直接用 UnityMCP。步骤见 references/et-eui-runbook.md

何时使用

  • 新建或修改窗口 DlgXxx、可复用子 UI ESXxx、循环项 ItemXxx
  • 编写 DlgXxxEventHandler[AUIEvent(WindowID.WindowID_Xxx)])、注册控件事件、绑定 E* 控件。
  • 新增 WindowID 枚举项、接好窗口显示链路(ShowWindow / ShowWindowAsync / HideWindow / CloseWindow)。
  • 排查 UI 打不开、控件取到 null、uiTransform is null、循环列表不刷新、Root 层级不对。

不要加载

  • 只是写普通 ET 代码(Entity/System/Helper):用 et-code,必要时叠加 et-async
  • 只是编译 / 跑测试 / 导配置:用 et-build / et-test-run / et-luban
  • 只做与 EUI 无关的通用编辑器操作(编译/刷新/PlayMode/读控制台):按根 AGENTS.md「Unity 交互入口优先级」(AIBridge→UnityMcp→UnityBridge)执行,不必加载本 skill。

默认动作

  1. 先确认落点:EUI 框架改动在 cn.etetet.eui业务窗口 DlgXxx 放进所属业务包(参考 cn.etetet.statesynccn.etetet.lockstep),不要散布到框架包,也不要让框架包反向依赖业务包。
  2. 新增窗口前,先确认 WindowID 枚举里有没有对应项;没有则在 cn.etetet.eui/Scripts/ModelView/Client/EUI/WindowID.csWindowID_Xxx
  3. 预制体命名必须是 Dlg{Name}{Name} 即枚举去掉 WindowID_ 前缀(UIPathComponentSystem 据此自动映射路径与 typeof(T).Name),不需要手填路径表。
  4. 按 5 文件手写模板成套创建(见 references/et-eui-mechanism.md),逻辑只写在 DlgXxxSystem / DlgXxxEventHandler,控件懒加载放 DlgXxxViewComponent
  5. 控件命名用 E*(如 ELogin),DlgXxxViewComponentUIFindHelper.FindDeepChild<T>(uiTransform.gameObject, "E...") 懒加载并在 DestroyWidget() 置空。
  6. 涉及 async / await / ETTaskawait 后访问 UIBaseWindow 等 Entity:叠加 et-async,用 EntityRef 重新获取。
  7. 改完代码后用 et-builddotnet build ET.sln)编译;编辑器刷新 .meta / PlayMode 验收走 EUI 编辑器自动化通道:AIBridge 优先($CLI compile unity / get_logs),不可用时 UnityMCP(unity-mcp-skill);EUI 一律不走 UnityBridge(见 references/et-eui-runbook.md)。
  8. 严禁手工生成 .meta 或改 .csproj;新建 .cs 后由 Unity 刷新生成。

Read the full file on GitHub · 51 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 51 lines · 98 tokens per session scan A 0cc86975a758

Subscribe to this mod's changes

et-eui is a skill published in the GitHub repository FlameskyDexive/Legends-Of-Heroes (925 stars, last pushed 1mo ago), licensed MIT. It adds 98 tokens to every session and 1,436 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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