awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add gmh5225/awesome-game-security --skill anti-cheatgit clone --depth 1 https://github.com/gmh5225/awesome-game-securityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gmh5225/awesome-game-security/anti-cheat)<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/anti-cheat"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/anti-cheat/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/anti-cheat"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/anti-cheat.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 2 findings, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Rogue Agent · line 444 Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
- medium Rogue Agent · line 575 Skill establishes unauthorized persistence across sessions via cron jobs, startup scripts, or state files. Session persistence allows an attacker to maintain access beyond the current interaction.Fix: Remove any persistence mechanisms (cron jobs, startup scripts, state files). Skills should not maintain state across sessions without explicit user consent.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00090 | $0.08756 |
| Opus 5 | $0.00045 | $0.04378 |
| Sonnet 5 | $0.00018 | $0.01751 |
| Haiku 4.5 | $0.00009 | $0.00876 |
Grade A, and why
anti-cheat-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 975 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Anti-Cheat Systems & Analysis
Overview
This skill covers layered anti-cheat design across kernel drivers, privileged services, in-game components, and backend telemetry. It is most useful for mapping how modern anti-cheats monitor process handles, image loads, memory integrity, driver trust, virtualization abuse, DMA threats, and suspicious input behavior on Windows.
Threat Coverage and Enforcement Evidence
For input units, uploaded fields or missing events, use input provenance and measurement. For service faults, shadow/canary evaluation, rollout and affected decisions, use detector operations.
Separate detector design from server/backend correctness. For native Linux, SteamOS and Proton observations, use linux-platform-security before applying Windows-specific assumptions.
Describe each threat by the capability needed, resource exposed, trust boundary crossed, and observation point available to the defender. Compare host, device, graphics, input, and server observations without assuming one collector sees all layers. Use the attacker capability map for cross-layer classification, including attacks that do not modify game memory.
For shared networks, account/device association, reported network restrictions, or claimed sanction duration, read Network environment evidence. Keep connection failure, rate limiting, detection, and enforcement as separate events. A common address, acquisition driver, or unusual input device needs context and corroboration before attribution.
For firmware-tier, EPT/DMA, HVCI, containment, or TPM certainty claims, use assurance boundaries.
For a two-computer memory setup, first use acquisition and transport classification. PCIe inspection addresses a different surface from host-driver acquisition; neither observation alone establishes the entire system's integrity.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · -7 lines · +19 tokens per session c1ebc5c71e10
- 11d ago First seen · 982 lines · 71 tokens per session scan A 9a1a2c1de76a
anti-cheat-systems is a skill published in the GitHub repository gmh5225/awesome-game-security (3,499 stars, last pushed today), licensed MIT. It adds 90 tokens to every session and 8,756 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
maintaining-modding-environments
Use after first-run for ongoing modpack maintenance: update/install KB packs, author or register custom/mod KB packs, maintain localization glossary KBs for translator use, prune KB cache, health-check the environment, version-pin KB/tooling, or handle recurring BGS modding environment care.
using-bgs-translator
A translation workflow for Bethesda Game Studios plugins, which are game modification files such as .esp, .esm, and .esl. It prepares the plugin text for AI translation and exports files that xTranslator can use.
xedit-automation
Use whenever the task involves inspecting, modifying, or building plugins for Bethesda games via the forked xEdit automation daemon. Loads first; routes to the right path (MCP intent tool, MCP atomic passthrough, or sub-agent delegation) and prevents the agent from bypassing the harness.
unity-agent-workflows
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first…
writing-bgs-load-order
Use when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when launching xEdit with a custom plugin list. Authoritative reference for the asterisk-prefix format, official masters detection, ESL handling, and…
using-bgs-modding-superpowers
Use when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation. Bootstrap that loads the toolkit overview, lists available task skills, and enforces the hard rules of this plugin. Auto-injected by the OpenCode plugin's chat.messages.transform hook and by the hooks/…