gmh5225/awesome-game-security

awesome game security [Welcome to PR]

About the project

awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.

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10Mods indexed here, across every type
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anti-cheat-systems

01

gmh5225/awesome-game-security

Skill Claude Code

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA threats, or behavioral telemetry in game security research.

not rated 3.5k +15 today A 71 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Guide for PCIe DMA threat modeling, FPGA-based memory access, and defensive implications in game security. Use this skill when researching pcileech, BAR and TLP behavior, page-table walking, IOMMU or VT-d, device impersonation, firmware mimicry, or DMA detection and mitigation in game security research.

not rated 3.5k +15 today A 70 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Guide for game-engine internals, source trees, plugins, and engine-specific security research. Use this skill when researching Unreal, Unity, Source, Godot, custom engines, engine detectors, engine explorers, or engine protection patterns relevant to modding, reverse engineering, and anti-cheat.

not rated 3.5k +15 today A 63 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Guide for game-hacking technique taxonomy and threat modeling relevant to game security. Use this skill when researching memory access, code injection, overlays, input simulation, engine-specific attack surfaces, or how modern anti-cheat systems constrain user-mode, kernel-mode, hypervisor, and DMA-based cheat…

not rated 3.5k +15 today A 65 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Guide for graphics API interception, overlay rendering, and render-pipeline analysis across DirectX, OpenGL, and Vulkan. Use this skill when working with Present or SwapBuffers hooks, DXGI swap chains, shader or draw-call interception, screenshot-sensitive overlays, or graphics debugging in game security research.

not rated 3.5k +15 today A 64 tokens original MIT

mobile-security

06

gmh5225/awesome-game-security

Skill Claude Code

Guide for Android and iOS game security, reversing, and anti-cheat-adjacent platform research. Use this skill when working with APK or IPA analysis, IL2CPP mobile titles, Frida, Zygisk or Magisk, jailbreak or root detection bypass, Android kernel modules, emulator detection, or mobile anti-cheat systems.

not rated 3.5k +15 today A 71 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code needs its repo

Guide for understanding and contributing to the awesome-game-security curated resource list. Use this skill when adding new resources, organizing categories, mapping topics across anti-cheat, Windows kernel, DMA, reverse engineering, and game-engine research, or maintaining README.md format consistency.

not rated 3.5k +15 today A 58 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Guide for evidence-grounded game-security research, citation verification, uncertainty, reproducible analysis, and detector evaluation. Use when validating technical claims, synthesizing README or wiki resources, comparing security techniques, assessing telemetry or models, or deciding whether evidence supports an…

not rated 3.5k +15 today A 62 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Guide for reverse engineering protected games and anti-cheat components across user mode, kernel mode, and hypervisor-aware environments. Use this skill when analyzing drivers, IOCTL protocols, callback registration, injected-code artifacts, integrity checks, protected binaries, or debugging security-sensitive game…

not rated 3.5k +15 today A 60 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Guide for Windows kernel internals and security mechanisms used in game protection and low-level research. Use this skill when working with drivers, IRQL-sensitive callbacks, EPROCESS, ETHREAD, MMVAD internals, IOCTL paths, DSE, PatchGuard, HVCI, PiDDBCache, MmUnloadedDrivers, or kernel memory inspection.

not rated 3.5k +15 today A 77 tokens original MIT

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