gmh5225/awesome-game-security

awesome game security [Welcome to PR]

About the project

awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.

This repository also configures its own agents. See what awesome-game-security tells them →

3.6kStars on the repository
14Mods indexed here, across every type
todayLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

anti-cheat-systems

01

gmh5225/awesome-game-security

Skill Claude Code

Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.

not rated 3.6k +21 changed 1mo ago A SkillSpector: warn 46 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Analyze PCIe DMA threats, host-mediated memory acquisition, FPGA behavior, and IOMMU defenses. Use when the memory initiator or device boundary matters; use kernel security for host-only mechanisms.

not rated 3.6k +21 changed 25d ago A SkillSpector: warn 45 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines. Use for engine structure, object models, assets, SDK extraction, or editor/runtime boundaries.

not rated 3.6k +21 changed 1mo ago A SkillSpector: pass 48 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Use for authorized threat modeling, not operational deployment.

not rated 3.6k +21 changed 1mo ago A SkillSpector: pass 45 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Use when the graphics pipeline or frame-observation boundary is central.

not rated 3.6k +21 changed 1mo ago A SkillSpector: warn 43 tokens original MIT

mobile-security

06

gmh5225/awesome-game-security

Skill Claude Code

Analyze Android or iOS game-security trust boundaries, packages, native code, platform integrity, instrumentation, attestation, and signing. Use when mobile OS or device behavior is central.

not rated 3.6k +21 changed 1mo ago A SkillSpector: pass 39 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Find, select, classify, or maintain resources in awesome-game-security. Use for repository navigation, category placement, duplicate review, generated descriptions, wiki coverage, or choosing a domain skill.

not rated 3.6k +21 changed 1mo ago A SkillSpector: pass 43 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Verify consequential or disputed game-security claims with primary sources, reproducible evidence, explicit trust boundaries, and calibrated uncertainty. Use alongside a domain skill when evidence quality affects the conclusion.

not rated 3.6k +21 changed 1mo ago A SkillSpector: pass 42 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Analyze supplied game binaries, protection components, drivers, dumps, or traces through reproducible disassembly, decompilation, debugging, diffing, and interface reconstruction.

not rated 3.6k +21 changed 1mo ago A SkillSpector: pass 38 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Analyze Windows driver trust, callbacks, IRQL, kernel memory, DSE, PatchGuard, VBS/HVCI, ETW, crash evidence, and build-specific internals for authorized game-security research.

not rated 3.6k +21 changed 1mo ago A SkillSpector: pass 47 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. Use when server or backend state is the security boundary.

not rated 3.6k +21 changed 1mo ago A 39 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Assess game build, launcher, update, distribution, mod, plugin, dependency, signing, provenance, and recovery trust. Use when release or content ingestion is the security boundary.

not rated 3.6k +21 changed 1mo ago A 41 tokens original MIT

gmh5225/awesome-game-security

Skill Claude Code

Analyze Linux, SteamOS, Steam Deck, Wine, or Proton game-security boundaries. Use for ELF/process evidence, privileges, namespaces, seccomp, LSMs, compatibility, or Linux memory forensics.

not rated 3.6k +21 changed 1mo ago A 46 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: