awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.
Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/gmh5225/awesome-game-securitynpx agentmods add skills/gmh5225/awesome-game-security/overviewWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gmh5225/awesome-game-security/overview)<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/overview"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/overview/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/overview"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/overview.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.02632 |
| Opus 5 | $0.00029 | $0.01316 |
| Sonnet 5 | $0.00012 | $0.00526 |
| Haiku 4.5 | $0.00006 | $0.00263 |
Grade A, and why
awesome-game-security-overview scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 247 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Awesome Game Security - Project Overview
Purpose
This is a curated collection of resources related to game security, covering both offensive (game hacking, cheating) and defensive (anti-cheat) aspects. The project serves as a comprehensive reference for security researchers, game developers, and enthusiasts, especially where Windows internals, driver trust, reverse engineering, DMA, and modern anti-cheat defenses intersect.
README Coverage
- Top-level engines and rendering:
Game Engine,Renderer,DirectX,OpenGL,Vulkan - Offensive research:
Cheat - Defensive research:
Anti Cheat - Platform hardening:
Windows Security Features - Platform-specific ecosystems:
Android Emulator,IOS Emulator,Windows Emulator,Linux Emulator - Supporting infrastructure:
Mathematics,3D Graphics,AI,Image Codec,Wavefront Obj,Task Scheduler,Game Network,PhysX SDK,Game Develop,Game Assets,Game Hot Patch,Game Testing,Game Tools,Game Manager,Game CI - Platform subsystems:
WSL,WSA - Console emulation:
Game Boy,Nintendo Switch,Xbox,PlayStation - Tips and tricks:
Some Tricks
Project Structure
awesome-game-security/
├── README.md # Main resource list
├── LICENSE # MIT License
├── awesome-image.webp # Project banner
└── scripts/
├── generate-toc.py # Generate table of contents
└── remove-forks.py # Clean up forked repos
README.md Format Convention
Category Structure
Each category follows this format:
## Category Name
> Subcategory (optional)
- https://github.com/user/repo [Brief description]
- https://github.com/user/repo [Another description]
Link Format
- Always use full GitHub URLs for repositories
- Non-GitHub links are also supported (blog posts, articles, documentation sites)
- Add brief descriptions in square brackets
[description] - Use consistent spacing and formatting
- Group related resources under subcategories with
>
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 247 lines · 58 tokens per session scan A 3a8587ec8ac0
awesome-game-security-overview is a skill published in the GitHub repository gmh5225/awesome-game-security (3,491 stars, last pushed today), licensed MIT. It adds 58 tokens to every session and 2,632 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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