Awesome Codex Plugins is a curated catalogue and marketplace of installable plugins, skills, and related resources for OpenAI Codex and ChatGPT. It helps people find, create, validate, and submit extensions for Codex workflows across its app, command-line interface, and IDE extensions. The catalogue add-ons are the plugins, skills, agents, and hooks listed or supported by this project.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hashgraph-online/awesome-codex-plugins --skill writing-bgs-load-ordergit clone --depth 1 https://github.com/hashgraph-online/awesome-codex-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/writing-bgs-load-order)<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/writing-bgs-load-order"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/writing-bgs-load-order/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/writing-bgs-load-order"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/writing-bgs-load-order.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00090 | $0.04911 |
| Opus 5.5 | $0.00036 | $0.01964 |
| Sonnet 5.5 | $0.00018 | $0.00982 |
| Haiku 4.5 | $0.00009 | $0.00491 |
Grade A, and why
writing-bgs-load-order scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 403 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Writing a BGS load order (plugins.txt)
Harness status (2026-07-29): The local prototype harness was destroyed by an unattributed operation and will not be rebuilt. The historical
.artifacts/mo2example below is DEFUNCT. Testing now uses externally-configured Starfield or Fallout 4 MO2 instances; machine-specific details and the forensic record are private.
Sources for every claim in this skill:
Ortham/libloadorder(the library behind LOOT),ModOrganizer2/modorganizer/src/profile.cpp,ModOrganizer2/modorganizer-basic_games/.../game_plugins.py, and xEdit's official docs Section 2.8.1.
Two file formats — know which one applies
| Format | Games | File | Activation marker |
|---|---|---|---|
| Asterisk format (modern) | Fallout 4, Skyrim SE/AE/VR, Fallout 4 VR, Starfield | plugins.txt |
leading * = active |
| Textfile-only (legacy) | Skyrim LE, Oblivion, Fallout 3, Fallout NV | plugins.txt (active only) + sibling loadorder.txt (full order) |
presence in plugins.txt = active |
This skill covers the asterisk format in depth. If your target is Skyrim LE / Oblivion / FO3 / FNV, the rules are different — see the "Legacy format" section at the bottom.
File location
| Context | Path |
|---|---|
| Vanilla install (no MO2) | %LOCALAPPDATA%\<GameFolder>\plugins.txt (e.g. Fallout4, Skyrim Special Edition, Starfield) |
| MO2-managed | <MO2_Root>\profiles\<ProfileName>\plugins.txt |
| MO2-managed sibling | <MO2_Root>\profiles\<ProfileName>\loadorder.txt (full order including inactive; MO2 keeps both) |
| Agent-authored (experiments) | an agent-owned artifacts path — generate your own, pass to xedit_start({ pluginsFile }) |
Ownership in MO2 use: MO2 writes plugins.txt whenever the user toggles
plugin checkboxes in the GUI. LOOT can also write it. If you mutate it under
MO2, do it while MO2 is closed OR via mobase's IPluginList API — live edits
while MO2 is open get overwritten on its next save.
Asterisk format reference
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 403 lines · 90 tokens per session scan A abf8e87d49f0
writing-bgs-load-order is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (1,397 stars, last pushed yesterday), licensed Apache-2.0. It adds 90 tokens to every session and 4,911 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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