Use after first-run for ongoing modpack maintenance: update/install KB packs, author or register custom/mod KB packs, maintain localization glossary KBs for translator use, prune KB cache, health-check the environment, version-pin KB/tooling, or handle recurring BGS modding environment care.
Use when the user wants to translate a Bethesda Game Studios plugin (.esp/.esm/.esl) with bgs-translator/xtl, create or inspect a translation project, run LLM batch translation, generate prompt previews, or export SST/XML for xTranslator. Triggers - "translate this mod", "汉化这个 mod", "localize plugin", "build SST"…
Use whenever the task involves inspecting, modifying, or building plugins for Bethesda games via the forked xEdit automation daemon. Loads first; routes to the right path (MCP intent tool, MCP atomic passthrough, or sub-agent delegation) and prevents the agent from bypassing the harness.
Build and modify EdgeSpark apps. Use when a project has edgespark.toml, the user mentions EdgeSpark, or work involves the edgespark CLI, server SDK types, storage/auth/database workflows, deployment, or @edgespark/web.
Design and redesign EdgeSpark frontends with distinctive, production-grade visual direction instead of generic AI-looking UI. Use when building or polishing landing pages, marketing sites, dashboards, auth flows, portfolios, product surfaces, or reusable frontend sections in EdgeSpark, especially when the task…