using-bgs-modding-superpowers

using-bgs-modding-superpowers is a skill for Claude Code, Codex from hashgraph-online/awesome-codex-plugins. It costs 83 tokens per session (4,419 once invoked), scanned A, original, Apache-2.0.

A startup guide for Bethesda Game Studios modding, including Mod Organizer 2 (a tool for managing mod files) and xEdit (a tool for inspecting game records).

In plain words
What is it for?
Use it when starting modding work, choosing the right task guide, or setting up workflows for mod packs and game files.
Why use it?
It gives conversations a shared overview of the available modding tools, task guides, and rules before work begins.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hashgraph-online/awesome-codex-plugins/using-bgs-modding-superpowers
Any agent
npx skills add hashgraph-online/awesome-codex-plugins --skill using-bgs-modding-superpowers
Clone the repo
git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for using-bgs-modding-superpowers

README.md
[![agentmods](https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/using-bgs-modding-superpowers.svg)](https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/using-bgs-modding-superpowers)
Your own site
<a href="https://agentmods.dev/skills/hashgraph-online/awesome-codex-plugins/using-bgs-modding-superpowers"><img src="https://agentmods.dev/badge/skills/hashgraph-online/awesome-codex-plugins/using-bgs-modding-superpowers.svg" alt="Measured on agentmods" height="20"></a>
Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,419 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00083 $0.04419
Opus 5 $0.00042 $0.02210
Sonnet 5 $0.00017 $0.00884
Haiku 4.5 $0.00008 $0.00442

Measured 5d ago against content hash f777354d41a4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

using-bgs-modding-superpowers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/BB-84C/bgs-modding-superpowers/skills/using-bgs-modding-superpowers/SKILL.md · 245 lines

How it starts

The opening of the file, as written. The whole thing — 245 lines — stays where its author put it; the contents beside it link to each section on GitHub.

<EXTREMELY_IMPORTANT_BGS_MODDING_SUPERPOWERS> This is the bgs-modding-superpowers per-session bootstrap. If you are reading this, the plugin injected it into the first user message of this session. Do NOT discard it. Do NOT respond to the user yet without first checking whether one of the task skills below applies. </EXTREMELY_IMPORTANT_BGS_MODDING_SUPERPOWERS>

Using BGS Modding Superpowers

You are operating with the bgs-modding-superpowers plugin loaded. This plugin gives you an agent-driven toolkit for Bethesda Game Studio modpack curation: MO2 control plane, xEdit MCP, conflict-audit workflow, and runtime asset skills for dev-log and release-changelog maintenance.

Available skills (auto-trigger on these intents)

Skill Auto-triggers when
setting-up-bgs-modding-environment First conversation in a project; MO2 or xEdit not yet detected; user says "set up", "install", "bootstrap", "configure"
maintaining-modding-environments After first-run: "ongoing", "maintain", "register custom pack", "prune cache", "update knowledge base", "modding environment health check"
evaluating-bgs-mods Deciding whether a mod belongs in the pack; "should I add this mod", "is this mod good", "评估这个mod", "这个mod值得装吗", "this mod looks too good to be true"
interpreting-mod-author-instructions After INCLUDE verdict, before download/install; "how do I install", "FOMOD choices", "which file to download", "author说明", "which variant", "按作者说明安装"
curating-bgs-modpack Whole-pack incremental build strategy; "plan the pack", "batch strategy", "rollback point", "naming convention", "declare 风格", "策展整合包", "整合包规划"
diagnosing-bgs-problems It broke — symptom-first triage; "CTD", "crash log", "FPS drop", "stuttering", "Buffout", "freeze", "won't start", "崩溃", "掉帧", "卡顿"
testing-bgs-modpack Proactive post-install verification of a batch; "test the pack", "verification", "post-install check", "is it stable", "what should I test", "测试整合包", "验证安装"
xedit-automation Any task involving .esp/.esm/.esl plugin files, FormIDs, masters, conflicts, ESL flagging, ITM/UDR cleaning, Pascal scripts
xedit-conflict-audit "Why is this override not winning?", "Which plugins overlap on this record?", "Is this load order safe?"
writing-bgs-load-order Reading/editing/generating plugins.txt or loadorder.txt; enabling/disabling/reordering/adding/removing plugins; launching xEdit with a custom plugins file; "load order", "enable this plugin", "disable that plugin", "what does the asterisk mean"
using-bgs-translator Translate a Bethesda plugin's text to another language; "translate this mod", "汉化这个 mod", "localize mod to chinese", "build SST for", "use my LLM to translate plugins"
using-bgs-archive unpack/pack BA2/BSA archives; inspect archive format/contents; extract assets
using-bgs-papyrus compile/decompile Papyrus PSC<->PEX for Skyrim/FO4/Starfield
writing-modpack-devlog "Log this", "record what I did", "note this change", "add to dev-log", "track this decision"
writing-modpack-changelog "Cut a release", "release notes", "what changed since v1.2", "prepare release for Nexus"

Read the full file on GitHub · 245 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 245 lines · 83 tokens per session scan A f777354d41a4

Subscribe to this mod's changes

using-bgs-modding-superpowers is a skill published in the GitHub repository hashgraph-online/awesome-codex-plugins (859 stars, last pushed 7d ago), licensed Apache-2.0. It adds 83 tokens to every session and 4,419 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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