reverse-engineering-tools

reverse-engineering-tools is a skill for Claude Code from gmh5225/awesome-game-security. It costs 60 tokens per session (4,339 once invoked), scanned A, original, MIT.

A reference guide for examining protected game software, anti-cheat systems, drivers, and related binaries. Reverse engineering means studying compiled software to understand how it works.

In plain words
What is it for?
Use it when analyzing drivers, IOCTL communication, callbacks, injected-code traces, integrity checks, protected binaries, or debugging environments with anti-analysis measures.
Why use it?
It helps organize analysis across user-mode programs, kernel drivers, and environments designed to resist debugging or inspection. It also emphasizes recording versions, settings, hashes, and observed evidence for reliable conclusions.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions AGENTS.md.

About the project

awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.

gmh5225/awesome-game-security · 3,473 stars · on GitHub · gs.awesome.rip

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/gmh5225/awesome-game-security/reverse-engineering
Any agent
npx skills add gmh5225/awesome-game-security --skill reverse-engineering
Clone the repo
git clone --depth 1 https://github.com/gmh5225/awesome-game-security

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reverse-engineering-tools

README.md
[![agentmods](https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/reverse-engineering.svg)](https://agentmods.dev/skills/gmh5225/awesome-game-security/reverse-engineering)
Your own site
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/reverse-engineering"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/reverse-engineering.svg" alt="Measured on agentmods" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,339 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.04339
Opus 5 $0.00030 $0.02169
Sonnet 5 $0.00012 $0.00868
Haiku 4.5 $0.00006 $0.00434

Measured 6d ago against content hash fb02c9e15966, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

reverse-engineering-tools scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/reverse-engineering/SKILL.md · 517 lines

How it starts

The opening of the file, as written. The whole thing — 517 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Reverse Engineering Tools & Techniques

Overview

This skill covers reverse engineering workflows for game security research, including protected game clients, anti-cheat user-mode modules, kernel drivers, memory artifacts, and debugging environments that must survive anti-analysis checks.

Treat performance, stealth, coverage, and compatibility claims as target/version-specific. Record the binary hash, tool version, configuration, environment, and observed evidence; use research-rigor for consequential conclusions.

README Coverage

  • Cheat > Debugging
  • Cheat > RE Tools
  • Cheat > Mixed boolean-arithmetic
  • Cheat > Dynamic Binary Instrumentation
  • Cheat > Fix VMP
  • Cheat > Fix Themida
  • Cheat > Fix OLLVM
  • Cheat > Virtual Environments
  • Cheat > Decompiler
  • Cheat > IDA themes
  • Cheat > IDA Plugins
  • Cheat > IDA Signature Database
  • Cheat > Binary Ninja Plugins
  • Cheat > Ghidra Plugins
  • Cheat > Radare Plugins
  • Cheat > Windbg Plugins
  • Cheat > X64DBG Plugins
  • Cheat > Cheat Engine Plugins
  • Cheat > ROP Finder
  • Cheat > ROP Generation
  • Anti Cheat > Anti Debugging
  • Anti Cheat > Anti Disassembly
  • Anti Cheat > Dump Fix
  • Anti Cheat > Sample Unpacker
  • Anti Cheat > Obfuscation Engine
  • Anti Cheat > Winows User Dump Analysis
  • Anti Cheat > Winows Kernel Dump Analysis

Debugging Tools

Windows Debuggers

  • Cheat Engine: Memory scanner and debugger for games
  • x64dbg: Open-source x86/x64 debugger
  • WinDbg: Microsoft's kernel/user-mode debugger
  • ReClass.NET: Memory structure reconstruction
  • HyperDbg: Hypervisor-based debugger

Specialized Debuggers

  • CE Mono Helper: Unity/Mono game debugging
  • dnSpy: .NET assembly debugger/decompiler
  • ILSpy: .NET decompiler
  • frida: Dynamic instrumentation toolkit

Platform-Specific

  • edb-debugger: Linux debugger
  • PINCE: Linux game hacking tool
  • H5GG: iOS cheat engine
  • Hardware Breakpoint Tools: HWBP implementations

Read the full file on GitHub · 517 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 517 lines · 60 tokens per session scan A fb02c9e15966

Subscribe to this mod's changes

reverse-engineering-tools is a skill published in the GitHub repository gmh5225/awesome-game-security (3,473 stars, last pushed today), licensed MIT. It adds 60 tokens to every session and 4,339 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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