awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/gmh5225/awesome-game-security/reverse-engineeringnpx skills add gmh5225/awesome-game-security --skill reverse-engineeringgit clone --depth 1 https://github.com/gmh5225/awesome-game-securityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gmh5225/awesome-game-security/reverse-engineering)<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/reverse-engineering"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/reverse-engineering.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.04339 |
| Opus 5 | $0.00030 | $0.02169 |
| Sonnet 5 | $0.00012 | $0.00868 |
| Haiku 4.5 | $0.00006 | $0.00434 |
Grade A, and why
reverse-engineering-tools scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 517 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Reverse Engineering Tools & Techniques
Overview
This skill covers reverse engineering workflows for game security research, including protected game clients, anti-cheat user-mode modules, kernel drivers, memory artifacts, and debugging environments that must survive anti-analysis checks.
Treat performance, stealth, coverage, and compatibility claims as
target/version-specific. Record the binary hash, tool version, configuration,
environment, and observed evidence; use
research-rigor for consequential conclusions.
README Coverage
Cheat > DebuggingCheat > RE ToolsCheat > Mixed boolean-arithmeticCheat > Dynamic Binary InstrumentationCheat > Fix VMPCheat > Fix ThemidaCheat > Fix OLLVMCheat > Virtual EnvironmentsCheat > DecompilerCheat > IDA themesCheat > IDA PluginsCheat > IDA Signature DatabaseCheat > Binary Ninja PluginsCheat > Ghidra PluginsCheat > Radare PluginsCheat > Windbg PluginsCheat > X64DBG PluginsCheat > Cheat Engine PluginsCheat > ROP FinderCheat > ROP GenerationAnti Cheat > Anti DebuggingAnti Cheat > Anti DisassemblyAnti Cheat > Dump FixAnti Cheat > Sample UnpackerAnti Cheat > Obfuscation EngineAnti Cheat > Winows User Dump AnalysisAnti Cheat > Winows Kernel Dump Analysis
Debugging Tools
Windows Debuggers
- Cheat Engine: Memory scanner and debugger for games
- x64dbg: Open-source x86/x64 debugger
- WinDbg: Microsoft's kernel/user-mode debugger
- ReClass.NET: Memory structure reconstruction
- HyperDbg: Hypervisor-based debugger
Specialized Debuggers
- CE Mono Helper: Unity/Mono game debugging
- dnSpy: .NET assembly debugger/decompiler
- ILSpy: .NET decompiler
- frida: Dynamic instrumentation toolkit
Platform-Specific
- edb-debugger: Linux debugger
- PINCE: Linux game hacking tool
- H5GG: iOS cheat engine
- Hardware Breakpoint Tools: HWBP implementations
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 517 lines · 60 tokens per session scan A fb02c9e15966
reverse-engineering-tools is a skill published in the GitHub repository gmh5225/awesome-game-security (3,473 stars, last pushed today), licensed MIT. It adds 60 tokens to every session and 4,339 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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