reverse-engineering-tools

reverse-engineering-tools is a skill for Claude Code from gmh5225/awesome-game-security. It costs 38 tokens per session (243 once invoked), scanned A, original, MIT.

A reference guide for examining protected game software, anti-cheat systems, drivers, and related binaries. Reverse engineering means studying compiled software to understand how it works.

In plain words
What is it for?
Use it when analyzing drivers, IOCTL communication, callbacks, injected-code traces, integrity checks, protected binaries, or debugging environments with anti-analysis measures.
Why use it?
It helps organize analysis across user-mode programs, kernel drivers, and environments designed to resist debugging or inspection. It also emphasizes recording versions, settings, hashes, and observed evidence for reliable conclusions.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when analyzing drivers, IOCTL communication, callbacks, injected-code traces, integrity checks, protected binaries, or debugging environments with anti-analysis measures.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gmh5225/awesome-game-security/reverse-engineering
About the project

awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.

gmh5225/awesome-game-security · 3,628 stars · on GitHub · gs.awesome.rip

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gmh5225/awesome-game-security --skill reverse-engineering
Clone the repo
git clone --depth 1 https://github.com/gmh5225/awesome-game-security

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reverse-engineering-tools

README.md
[![agentmods](https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/reverse-engineering/github.svg)](https://agentmods.dev/skills/gmh5225/awesome-game-security/reverse-engineering)
Your own site
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/reverse-engineering"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/reverse-engineering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for reverse-engineering-tools

Your own site · 80×15
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/reverse-engineering"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/reverse-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 243 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00243
Opus 5.5 $0.00015 $0.00097
Sonnet 5.5 $0.00008 $0.00049
Haiku 4.5 $0.00004 $0.00024

Measured 1mo ago against content hash 71860ef983f2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

reverse-engineering-tools scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/reverse-engineering/SKILL.md · 18 lines

What it actually says

Reverse-engineering tools

Record the artifact hash, format, architecture, tool version, environment, and observed addresses. Separate static inference from runtime evidence and label protection-induced uncertainty.

Topic routing

Use windows-kernel-security for kernel contracts, game-engine-resources for engine models, and game-security-research-rigor for consequential conclusions.

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -509 lines · -55 tokens per session 71860ef983f2
  2. 1mo ago Changed · +10 lines · +33 tokens per session feb6c944378e
  3. 1mo ago First seen · 517 lines · 60 tokens per session scan A fb02c9e15966

Subscribe to this mod's changes

reverse-engineering-tools is a skill published in the GitHub repository gmh5225/awesome-game-security (3,628 stars, last pushed today), licensed MIT. It adds 38 tokens to every session and 243 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

maintaining-modding-environments

Use after first-run for ongoing modpack maintenance: update/install KB packs, author or register custom/mod KB packs, maintain localization glossary KBs for translator use, prune KB cache, health-check the environment, version-pin KB/tooling, or handle recurring BGS modding environment care.

hashgraph-online/awesome-codex-plugins · 65 tokens

unity-agent-workflows

Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first…

hashgraph-online/awesome-codex-plugins · 158 tokens

using-bgs-translator

A translation workflow for Bethesda Game Studios plugins, which are game modification files such as .esp, .esm, and .esl. It prepares the plugin text for AI translation and exports files that xTranslator can use.

hashgraph-online/awesome-codex-plugins · 94 tokens

xedit-automation

Use whenever the task involves inspecting, modifying, or building plugins for Bethesda games via the forked xEdit automation daemon. Loads first; routes to the right path (MCP intent tool, MCP atomic passthrough, or sub-agent delegation) and prevents the agent from bypassing the harness.

hashgraph-online/awesome-codex-plugins · 64 tokens

using-bgs-modding-superpowers

Use when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation. Bootstrap that loads the toolkit overview, lists available task skills, and enforces the hard rules of this plugin. Auto-injected by the OpenCode plugin's chat.messages.transform hook and by the hooks/…

hashgraph-online/awesome-codex-plugins · 83 tokens

writing-bgs-load-order

Use when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when launching xEdit with a custom plugin list. Authoritative reference for the asterisk-prefix format, official masters detection, ESL handling, and…

hashgraph-online/awesome-codex-plugins · 90 tokens