awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/gmh5225/awesome-game-security/windows-kernelnpx skills add gmh5225/awesome-game-security --skill windows-kernelgit clone --depth 1 https://github.com/gmh5225/awesome-game-securityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gmh5225/awesome-game-security/windows-kernel)<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/windows-kernel"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/windows-kernel.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00077 | $0.09728 |
| Opus 5 | $0.00039 | $0.04864 |
| Sonnet 5 | $0.00015 | $0.01946 |
| Haiku 4.5 | $0.00008 | $0.00973 |
Grade A, and why
windows-kernel-security scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 1,144 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Windows Kernel Security
Overview
This skill covers Windows kernel internals that matter for game security research: object callbacks, process and image notifications, APC behavior, driver loading, trust enforcement, memory manager structures, and the bookkeeping anti-cheats inspect to detect hostile drivers or hidden executable code.
Treat undocumented structures, offsets, globals, and allocator internals as
build-specific. Verify them against symbols and runtime observations for the
exact Windows build; use research-rigor before
generalizing a PoC or forensic heuristic.
README Coverage
Cheat > PatchGuard-relatedCheat > Driver Signature enforcementCheat > Windows Kernel ExplorerCheat > EFI Driver(cross-reference with game-hacking skill)Cheat > Vulnerable DriverAnti Cheat > Detection:AttachAnti Cheat > Detection:HideAnti Cheat > Detection:Vulnerable DriverAnti Cheat > Detection:Spoof StackAnti Cheat > Windows Ring3 CallbackAnti Cheat > Windows Ring0 CallbackAnti Cheat > Information System & ForensicsSome Tricks > Windows Ring0Windows Security Features
Core Kernel Concepts
Important Structures
- EPROCESS / ETHREAD
- KTHREAD / KAPC / KAPC_STATE
- MMVAD / VAD tree nodes
- PEB / TEB
- DRIVER_OBJECT
- DEVICE_OBJECT
- IRP (I/O Request Packet)
Key Tables
- SSDT (System Service Descriptor Table)
- IDT (Interrupt Descriptor Table)
- GDT (Global Descriptor Table)
- PspCidTable (Process/Thread handle table)
- PiDDBCacheTable / MmUnloadedDrivers / PoolBigPageTable
User-Mode Kernel Symbol Walking
Methodology
- Load local ntoskrnl image (typically C:\Windows\System32\ntoskrnl.exe)
- Use dbghelp + symbol server path (srv*cache*https://msdl.microsoft.com/download/symbols)
to resolve exported symbol RVAs and type information
- Build structure-aware field lookup:
- Query field offset directly (e.g., _EPROCESS.Token)
- Enumerate all members of a target struct (_TOKEN, _EPROCESS, etc.)
- Search a field name across all known structs (useful when parent type is unknown)
- Keep symbol path configurable for offline/private symbol repositories
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 1,144 lines · 77 tokens per session scan A a3f240c7f0b0
windows-kernel-security is a skill published in the GitHub repository gmh5225/awesome-game-security (3,479 stars, last pushed today), licensed MIT. It adds 77 tokens to every session and 9,728 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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