mobile-security

mobile-security is a skill for Claude Code from gmh5225/awesome-game-security. It costs 99 tokens per session (4,701 once invoked), scanned A, original, MIT.

A research guide for examining the security of Android and iOS games and mobile anti-cheat systems. It covers app packages, reverse engineering, device protections, and tools used to inspect or test mobile software.

In plain words
What is it for?
Use it for APK or IPA analysis, IL2CPP research, Frida, Zygisk or Magisk investigations, root or jailbreak detection, emulator detection, and mobile anti-cheat research.
Why use it?
Mobile security behavior can vary by device, operating-system version, manufacturer, signing setup, and policy. The guide helps researchers account for those differences when investigating security signals.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions AGENTS.md.

Good fit Use it for APK or IPA analysis, IL2CPP research, Frida, Zygisk or Magisk investigations, root or jailbreak detection, emulator detection, and mobile anti-cheat research.

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Install with agentmods
npx agentmods add skills/gmh5225/awesome-game-security/mobile-security
About the project

awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.

gmh5225/awesome-game-security · 3,495 stars · on GitHub · gs.awesome.rip

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gmh5225/awesome-game-security --skill mobile-security
Clone the repo
git clone --depth 1 https://github.com/gmh5225/awesome-game-security

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-security

README.md
[![agentmods](https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/mobile-security/github.svg)](https://agentmods.dev/skills/gmh5225/awesome-game-security/mobile-security)
Your own site
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/mobile-security"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/mobile-security/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mobile-security

Your own site · 80×15
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/mobile-security"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/mobile-security.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 99 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,701 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00099 $0.04701
Opus 5 $0.00049 $0.02351
Sonnet 5 $0.00020 $0.00940
Haiku 4.5 $0.00010 $0.00470

Measured today against content hash 1074f17d520d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

mobile-security scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/mobile-security/SKILL.md · 574 lines

How it starts

The opening of the file, as written. The whole thing — 574 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile Game Security

Overview

This skill covers Android and iOS game-security analysis across package provenance, runtime integrity, local data, platform policy, attestation, and backend trust. Describe attacker capabilities and defense limits separately at each boundary.

Mobile behavior is strongly version-, OEM-, entitlement-, signing-, kernel-, and policy-dependent. Verify the exact device/build and use research-rigor before treating a root, hook, emulator, or integrity signal as attribution.

Mobile Trust Boundaries and Integrity Evidence

Use game-server-security for verified purchases, entitlement transitions, account authorization and retries. Use game-supply-chain-security when the question concerns build provenance, updates or third-party content.

Separate app package/signing, process isolation, platform/device integrity, and server authorization/game rules. Repackaging, privileged instrumentation, local-data exposure, request replay, and reliance on client assertions affect different boundaries. State whether the scenario requires ordinary app access, a developer build, privileged runtime access, kernel control, or server access.

Keep local indicators, verified attestation, backend decisions, and sanctions separate. A root indicator is not proof of cheating; a valid integrity response does not validate arbitrary game logic. Record the exact build and signing identity with the observation source and available counterevidence.

  • Android SELinux mandatory access control also applies to root processes. Record enforcement state, domain, build, and relevant policy denials instead of assigning universal trust or stealth ratings to framework names. AOSP SELinux
  • Validate Play Integrity request details, identity, binding, and freshness before interpreting app/device/account verdicts on the backend. Android integrity verdicts
  • App Attest requires server verification of attestations/assertions, including challenge and counter handling. Keep development and production context separate. Apple server validation
  • For owned-app transport tests, distinguish debug-only trust anchors from release configuration and verify the packaged result. Android network security configuration

Read the full file on GitHub · 574 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +32 lines · +28 tokens per session 1074f17d520d
  2. 10d ago First seen · 542 lines · 71 tokens per session scan A 0228cdebbd10

Subscribe to this mod's changes

mobile-security is a skill published in the GitHub repository gmh5225/awesome-game-security (3,495 stars, last pushed today), licensed MIT. It adds 99 tokens to every session and 4,701 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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