game-security-research-rigor

game-security-research-rigor is a skill for Claude Code from gmh5225/awesome-game-security. It costs 114 tokens per session (3,037 once invoked), scanned A, original, MIT.

A guide for conducting careful research into game security, such as detecting suspicious behavior or evaluating anti-cheat methods. It separates observed evidence, conclusions, possible causes, and response decisions.

In plain words
What is it for?
Use it when reviewing security claims, analyzing game telemetry or models, checking technical documentation, or evaluating whether evidence supports a detector or conclusion.
Why use it?
It helps prevent weak evidence from being presented as proof of cheating or malicious intent. It also encourages traceable sources, reproducible analysis, and explicit uncertainty.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions AGENTS.md.

Good fit Use it when reviewing security claims, analyzing game telemetry or models, checking technical documentation, or evaluating whether evidence supports a detector or conclusion.

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Install with agentmods
npx agentmods add skills/gmh5225/awesome-game-security/research-rigor
About the project

awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.

gmh5225/awesome-game-security · 3,499 stars · on GitHub · gs.awesome.rip

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gmh5225/awesome-game-security --skill research-rigor
Clone the repo
git clone --depth 1 https://github.com/gmh5225/awesome-game-security

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-security-research-rigor

README.md
[![agentmods](https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/research-rigor/github.svg)](https://agentmods.dev/skills/gmh5225/awesome-game-security/research-rigor)
Your own site
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/research-rigor"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/research-rigor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-security-research-rigor

Your own site · 80×15
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/research-rigor"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/research-rigor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 114 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,037 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00114 $0.03037
Opus 5 $0.00057 $0.01519
Sonnet 5 $0.00023 $0.00607
Haiku 4.5 $0.00011 $0.00304

Measured yesterday against content hash b709b06399f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-security-research-rigor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/validate_evaluation_cases.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/research-rigor/SKILL.md · 292 lines

How it starts

The opening of the file, as written. The whole thing — 292 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Security Research Rigor

Purpose

Use this skill with the relevant domain skill. Its job is to keep conclusions no stronger than the evidence and to make factual, empirical, and operational claims independently checkable.

Use skill evaluation for catalog routing, coexistence, and answer-quality assessment. Use robustness and triage for owned-build diagnostics and regression evidence.

For collection-specific source lineage, archive completeness and conflicting project descriptions, use repository evidence reconciliation. For exact local locations, use repository navigation.

Separate the reasoning layers

Never collapse these layers:

  1. Observation — the raw artifact or measurement.
  2. Finding — a rule, baseline, or invariant was violated.
  3. Attribution — a hypothesis about cause or actor intent.
  4. Decision — a risk-based response to the supported conclusion.

An anomaly, hash mismatch, or invariant violation establishes a finding only under the stated measurement assumptions. It does not by itself prove cheating, malicious intent, or the responsible actor.

Research workflow

  1. Scope the question
    • Identify object, platform, game/build, mode, timeframe, trust boundaries, available evidence, and the consequence of a wrong conclusion.
    • State what is outside scope.
  2. Acquire evidence
    • Prefer primary artifacts for version-specific behavior: source code, specifications, raw telemetry, traces, binaries, and official changelogs.
    • Use peer-reviewed or independently reproduced work for generalization.
    • Treat vendor posts and community reports as claim-bearing sources, not automatic proof.
  3. Verify every citation
    • Confirm the URL or DOI resolves.
    • Match title, authors, venue, and year to authoritative metadata.
    • Read enough of the source to confirm it supports the exact claim.
    • A venue name, search result, bibliography entry, or source count is not evidence by itself.
  4. Build a claim ledger
    • Record claim, supporting artifact, source/version/date, method, assumptions, counterevidence, uncertainty, and remaining verification work.
    • Label statements as observed, reproduced, sourced, inferred, or unknown.
  5. Test alternatives
    • Look for benign explanations, measurement error, stale schemas, version drift, selection bias, and contradictory evidence.
  6. Reproduce and validate
    • Preserve inputs, transforms, tool/model versions, configuration, timestamps, and commands needed to reproduce the result.
    • Re-run against negative controls and changed conditions.
  7. Conclude narrowly
    • Use one of: supported, suspicious, no signal observed within scope, or inconclusive.
    • Never turn missing data into a clean result.

Read the full file on GitHub · 292 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +128 lines · +52 tokens per session b709b06399f4
  2. 11d ago First seen · 164 lines · 62 tokens per session scan A 8071fee846bb

Subscribe to this mod's changes

game-security-research-rigor is a skill published in the GitHub repository gmh5225/awesome-game-security (3,499 stars, last pushed today), licensed MIT. It adds 114 tokens to every session and 3,037 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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