awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add gmh5225/awesome-game-security --skill game-supply-chain-securitygit clone --depth 1 https://github.com/gmh5225/awesome-game-securityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gmh5225/awesome-game-security/game-supply-chain-security)<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/game-supply-chain-security"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/game-supply-chain-security/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/game-supply-chain-security"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/game-supply-chain-security.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00187 |
| Opus 5.5 | $0.00016 | $0.00075 |
| Sonnet 5.5 | $0.00008 | $0.00037 |
| Haiku 4.5 | $0.00004 | $0.00019 |
Grade A, and why
game-supply-chain-security scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Game build, update, and mod supply chains
Map who can produce, sign, publish, update, roll back, and load each released component. Distinguish build capability from release authority and format acceptance from safe loading.
Topic routing
- Review guide for release authority, update recovery, provenance, isolation, mods, plugins, and review output.
- Repository resources for CI, editor, hot-patch, asset, and parser resources.
Use game-engine-resources for runtime object models, mobile-security for mobile package signing, and windows-kernel-security for privileged driver artifacts.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -170 lines · -58 tokens per session c0e84d879ef6
- 1mo ago First seen · 186 lines · 99 tokens per session scan A aded43ce33f7
game-supply-chain-security is a skill published in the GitHub repository gmh5225/awesome-game-security (3,702 stars, last pushed today), licensed MIT. It adds 41 tokens to every session and 187 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-09.
game-supply-chain-security compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-supply-chain-securitygmh5225/awesome-game-security | Skill | 3.7k | today | MIT | A | 41 | Claude Code |
| maintaining-modding-environmentshashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 65 | Claude Code, Codex |
| unity-agent-workflowshashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 158 | Codex |
| using-bgs-translatorhashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 94 | Claude Code, Codex |
| xedit-automationhashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 64 | Claude Code, Codex |
| using-bgs-modding-superpowershashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 83 | Claude Code, Codex |
| writing-bgs-load-orderhashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 90 | Claude Code, Codex |