awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add gmh5225/awesome-game-security --skill game-supply-chain-securitygit clone --depth 1 https://github.com/gmh5225/awesome-game-securityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/gmh5225/awesome-game-security/game-supply-chain-security)<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/game-supply-chain-security"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/game-supply-chain-security/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/game-supply-chain-security"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/game-supply-chain-security.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00099 | $0.02061 |
| Opus 5 | $0.00049 | $0.01030 |
| Sonnet 5 | $0.00020 | $0.00412 |
| Haiku 4.5 | $0.00010 | $0.00206 |
Grade A, and why
game-supply-chain-security scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 186 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game Build, Update, and Mod Supply Chains
Use this skill to review release and content trust boundaries. Route runtime object models to game-engine, platform package signing to mobile-security, and privileged driver behavior to windows-kernel.
For repository-backed choices, read the supply-chain resource guide for CI entry points, editor acquisition, hot-patch runtimes, and asset-parser dependencies.
Map Release Authority
Source and dependencies -> build -> artifact and provenance -> signing
-> publication/channel -> delivery -> updater/install -> game or plugin load
Record who can change source, build instructions, signing policy, uploaded artifacts, live channels, and installed files. Distinguish release credentials, signing keys, build identities, and player sessions. A delivery service is one part of this chain. SteamPipe distinguishes builds, depot manifests, and live branches, and recommends dedicated, restricted build accounts. Valve SteamPipe uploads
Threat Objectives and Evidence
| Objective | Boundary requiring review | Useful evidence |
|---|---|---|
| Substitute a release or dependency | Producer/build identity and artifact binding | Source revision, build inputs, provenance, artifact digest |
| Publish an unauthorized channel update | Signing and publication authority | Release approvals, credential scope, channel history |
| Keep a client on stale content or combine inconsistent metadata | Freshness, version, and metadata consistency | Trusted metadata versions, expiry, role and target relationships |
| Abuse build jobs to affect other releases | Build isolation and secret boundaries | Worker lifecycle, cache provenance, signing boundary |
| Obtain code execution through a mod/plugin | Import and execution permissions | Exact content version, format, validation and allowed capability |
| Overwrite protected files or exhaust import resources | Extraction/install path and resource boundaries | Staging location, destination policy, expanded-size and work budgets |
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 186 lines · 99 tokens per session scan A aded43ce33f7
game-supply-chain-security is a skill published in the GitHub repository gmh5225/awesome-game-security (3,499 stars, last pushed today), licensed MIT. It adds 99 tokens to every session and 2,061 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-09.
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