game-engine-resources

game-engine-resources is a skill for Claude Code from gmh5225/awesome-game-security. It costs 63 tokens per session (2,301 once invoked), scanned A, original, MIT.

A reference guide to the internal structure of game engines such as Unreal, Unity, Godot, and Source, including their source trees, plugins, detectors, and security resources.

In plain words
What is it for?
Use it to investigate engine internals, develop or inspect plugins, identify which engine a game uses, explore engine objects, generate SDK code, and study modding, reverse engineering, or anti-cheat protection.
Why use it?
It helps you research engine-specific details without assuming that layouts, metadata, or memory locations are the same across versions and builds.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions AGENTS.md.

Good fit Use it to investigate engine internals, develop or inspect plugins, identify which engine a game uses, explore engine objects, generate SDK code, and study modding, reverse engineering, or anti-cheat protection.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/gmh5225/awesome-game-security/game-engine
About the project

awesome-game-security is a curated collection focused on security research for games and game software, including cheating, anti-cheat systems, debugging, and anti-debugging. It is intended for security researchers and developers studying or building game-protection tools. The catalogue entries provide skills for AI coding agents related to the repository’s security workflows.

gmh5225/awesome-game-security · 3,491 stars · on GitHub · gs.awesome.rip

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add gmh5225/awesome-game-security --skill game-engine
Clone the repo
git clone --depth 1 https://github.com/gmh5225/awesome-game-security

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-engine-resources

README.md
[![agentmods](https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/game-engine/github.svg)](https://agentmods.dev/skills/gmh5225/awesome-game-security/game-engine)
Your own site
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/game-engine"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/game-engine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-engine-resources

Your own site · 80×15
<a href="https://agentmods.dev/skills/gmh5225/awesome-game-security/game-engine"><img src="https://agentmods.dev/badge/skills/gmh5225/awesome-game-security/game-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,301 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.02301
Opus 5 $0.00032 $0.01151
Sonnet 5 $0.00013 $0.00460
Haiku 4.5 $0.00006 $0.00230

Measured 9d ago against content hash d96dc41e8a27, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

game-engine-resources scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/game-engine/SKILL.md · 282 lines

How it starts

The opening of the file, as written. The whole thing — 282 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Engine Development Resources

Overview

This skill covers game engine development resources from the awesome-game-security collection, including both commercial (Unreal, Unity) and open-source engines.

Engine globals, object layouts, metadata formats, and helper APIs vary by engine branch, build configuration, platform, and game modifications. Verify the exact version and binary artifacts; use research-rigor before generalizing signatures or offsets.

README Coverage

  • Game Engine > Guide
  • Game Engine > Source
  • Game Engine Plugins:Unreal
  • Game Engine Plugins:Unity
  • Game Engine Plugins:Godot
  • Game Engine Plugins:Lumix
  • Game Engine Detector
  • Cheat > SDK CodeGen
  • Cheat > Game Engine Explorer:Unreal
  • Cheat > Game Engine Explorer:Unity
  • Cheat > Game Engine Explorer:Source
  • Anti Cheat > Game Engine Protection:Unreal
  • Anti Cheat > Game Engine Protection:Unity
  • Anti Cheat > Game Engine Protection:Source
  • Game Develop > MCP server

Major Engine Categories

Unreal Engine

  • Official documentation and forums
  • Source code access (requires Epic Games account)
  • Community guides and tutorials
  • Plugin development references

Unity Engine

  • C# reference source code
  • Asset store resources
  • Unity-specific design patterns
  • VR/AR development guides

Open Source Engines

  • Godot: Free and open-source, supports GDScript and C#
  • Cocos2d-x: Cross-platform 2D game framework
  • CRYENGINE: High-fidelity graphics engine
  • Source Engine: Valve's game engine (various versions)

Custom/Educational Engines

  • Hazel Engine (TheCherno's educational series)
  • Bevy (Rust-based data-driven engine)
  • Fyrox (Rust game engine)

Key Technical Areas

Rendering

  • Software renderers for learning
  • Ray tracing implementations
  • Shader development tutorials
  • Post-processing effects

Mathematics

  • Linear algebra libraries (GLM, DirectXMath)
  • Physics simulation (PhysX, Bullet)
  • Collision detection algorithms

Read the full file on GitHub · 282 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 282 lines · 63 tokens per session scan A d96dc41e8a27

Subscribe to this mod's changes

game-engine-resources is a skill published in the GitHub repository gmh5225/awesome-game-security (3,491 stars, last pushed yesterday), licensed MIT. It adds 63 tokens to every session and 2,301 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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