A commercial-grade Unity development framework with native AI workflow support, integrating HybridCLR high-performance hot updates, Obfuz code obfuscation and hardening, and the YooAssets enterprise-grade asset management solution to build an efficient, secure, and scalable industrial development foundation.
About the project
TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.
A pipeline for turning HTML interface prototypes into Unity UGUI Prefabs, which are reusable Unity interface objects. It uses browser-rendered layout data to preserve positions, images, text, controls, and device-adaptation intentions.
A development guide for TEngine, a framework used to build Unity games. It covers the framework’s modules, user interfaces, events, asset loading, hot updates, configuration, and related tools.
A command-line tool for checking and operating a Unity project, including its open scenes, game objects, assets, tests, compilation, and build checks. Unity is a game engine and editor.
Drive a running Unity Editor or development Player from the command line via the unity-pipeline package — install the package, keep the editor ticking while unfocused, run the edit→recompile→runtests loop, evaluate C#, and hot-reload files at runtime. Use when an agent needs to control a live Unity instance, automate…
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originalMIT
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