Alex-Rachel/TEngine

A commercial-grade Unity development framework with native AI workflow support, integrating HybridCLR high-performance hot updates, Obfuz code obfuscation and hardening, and the YooAssets enterprise-grade asset management solution to build an efficient, secure, and scalable industrial development foundation.

About the project

TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.

This repository also configures its own agents. See what TEngine tells them →

2.4kStars on the repository
21Mods indexed here, across every type
5d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

html-to-ugui

01

Alex-Rachel/TEngine

Skill Codex

A pipeline for turning HTML interface prototypes into Unity UGUI Prefabs, which are reusable Unity interface objects. It uses browser-rendered layout data to preserve positions, images, text, controls, and device-adaptation intentions.

not rated 2.4k +5 changed 1mo ago A SkillSpector: pass 75 tokens original MIT

luban-dev

02

Alex-Rachel/TEngine

Skill Codex

A guide for Luban, a game-configuration tool that turns spreadsheets and schemas into C# code and binary data for a TEngine project.

not rated 2.4k +5 changed 1mo ago A SkillSpector: pass 62 tokens original MIT

tengine-dev

03

Alex-Rachel/TEngine

Skill Codex

A development guide for TEngine, a framework used to build Unity games. It covers the framework’s modules, user interfaces, events, asset loading, hot updates, configuration, and related tools.

not rated 2.4k +5 changed 1mo ago A SkillSpector: pass 76 tokens original MIT

unity-cli

04

Alex-Rachel/TEngine

Skill Codex

A command-line tool for checking and operating a Unity project, including its open scenes, game objects, assets, tests, compilation, and build checks. Unity is a game engine and editor.

not rated 2.4k +5 5d ago A 65 tokens original MIT

unity-pipeline

05

Alex-Rachel/TEngine

Skill Claude Code

Drive a running Unity Editor or development Player from the command line via the unity-pipeline package — install the package, keep the editor ticking while unfocused, run the edit→recompile→runtests loop, evaluate C#, and hot-reload files at runtime. Use when an agent needs to control a live Unity instance, automate…

not rated 2.4k +5 5d ago A 97 tokens original MIT

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