3d-essentials

3d-essentials is a skill for Claude Code from jame581/GodotPrompter. It costs 47 tokens per session (3,456 once invoked), scanned A, original, MIT.

A guide to building and rendering 3D scenes in Godot 4.3+, a game engine. It covers materials, lighting, shadows, fog, visibility, and related scene effects.

In plain words
What is it for?
Use it when setting up 3D objects, cameras, lights, materials, shadows, environments, fog, level-of-detail systems, visibility culling, or decals in a Godot project.
Why use it?
It provides current Godot-specific guidance for common 3D rendering tasks without relying on outdated programming interfaces.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-prompter plugin — 61 skills, 9 agents, 2 hooks shipped together

Good fit Use it when setting up 3D objects, cameras, lights, materials, shadows, environments, fog, level-of-detail systems, visibility culling, or decals in a Godot project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jame581/godotprompter/3d-essentials
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jame581/GodotPrompter --skill 3d-essentials
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 61 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d-essentials

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/3d-essentials/github.svg)](https://agentmods.dev/skills/jame581/godotprompter/3d-essentials)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/3d-essentials"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/3d-essentials/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d-essentials

Your own site · 80×15
<a href="https://agentmods.dev/skills/jame581/godotprompter/3d-essentials"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/3d-essentials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,456 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.03456
Opus 5.5 $0.00019 $0.01382
Sonnet 5.5 $0.00009 $0.00691
Haiku 4.5 $0.00005 $0.00346

Measured yesterday against content hash 53b207061039, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3d-essentials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/3d-essentials/SKILL.md · 206 lines

How it starts

The opening of the file, as written. The whole thing — 206 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D Essentials in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: rendering-pipeline for renderer choice, lighting strategy, AA and resolution scaling, player-controller for CharacterBody3D movement, physics-system for 3D collision shapes and raycasting, camera-system for Camera3D follow and transitions, shader-basics for spatial shaders and post-processing, godot-optimization for 3D performance tuning, animation-system for AnimationTree and 3D animation blending.


1. 3D Coordinate System & Core Nodes

Coordinate System

Godot uses a right-handed coordinate system with metric units (1 unit = 1 meter):

Axis Direction Color
X Right Red
Y Up Green
Z Out of screen (+Z toward viewer) Blue

Cameras and lights point along -Z by default. When a character "faces forward," they look along -Z.

Essential 3D Nodes

Node Purpose
Node3D Base transform node — position, rotation, scale
MeshInstance3D Displays a mesh with a material
Camera3D Required to render 3D — perspective or orthogonal
DirectionalLight3D Sun/moon — parallel rays, cheapest light
OmniLight3D Point light — emits in all directions
SpotLight3D Cone light — flashlights, spotlights
WorldEnvironment Sky, fog, tonemap, post-processing
Decal Projected texture onto surfaces
GPUParticles3D GPU-driven particle effects
CSGBox3D etc. Constructive Solid Geometry — prototyping
GridMap 3D tile-based level building

Godot 4.7+: GridMap exposes its internal octants for spatial queries (cell_octant_size, get_used_octants(), get_octants_in_bounds() and friends) so you can scope work to a region instead of walking every cell. CSGShape3D gains autosmooth / smoothing_angle for automatic face smoothing. Full method table and semantics: references/godot-4.7-additions.md

Read the full file on GitHub · 206 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed 53b207061039
  2. 2d ago Changed · -10 lines d406a4db4f2d
  3. 11d ago Changed 0dd73965c4df
  4. 1mo ago First seen · 216 lines · 47 tokens per session scan A 1208b31c061e

Subscribe to this mod's changes

3d-essentials is a skill published in the GitHub repository jame581/GodotPrompter (866 stars, last pushed 2d ago), licensed MIT. It adds 47 tokens to every session and 3,456 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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