Plugin Claude Code
Plugin marketplace listing 1 plugin: godot-prompter.
Plugin Claude Code
Plugin marketplace listing 1 plugin: godot-prompter.
Plugin Claude Code
Agentic skills framework for Godot 4.x game development — 55 domain-specific skills for GDScript and C#.
Hook Claude Code
Runs after a tool call finishes for Edit and Write tool calls, executing validate-skill-on-edit.mjs via node. From jame581/GodotPrompter.
Settings file Claude Code
Agent settings declaring 1 hook event (PostToolUse).
Skill Claude CodeCodex
Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example convention.
Skill Claude CodeCodex
Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
Instructions file CodexOpenCode
Instructions for jame581/GodotPrompter, a project described as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor).
Instructions file
Instructions for jame581/GodotPrompter, covering godotprompter — contributor guidelines, project overview, supported platforms, conventions and skill authoring.
Instructions file Gemini CLI
Instructions for jame581/GodotPrompter, a project described as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor).
Agent
Use this agent when the user needs to design or implement animation systems in Godot 4.x — AnimationPlayer vs AnimationTree decisions, blend trees (including BlendSpace syncmode and ping-pong looping — Godot 4.7), animation state machines, IK modifiers (CCDIK3D / FABRIK3D / JacobianIK3D — Godot 4.6+)…
Agent
Use this agent when the user wants their Godot GDScript or C# code reviewed for best practices, anti-patterns, performance issues, or Godot-specific pitfalls. Also use when completing a major feature and wanting a quality check. Examples: Context: User wants a code review. user: "Review my player controller for Godot…
Agent
Use this agent for C#-first Godot 4.x development — writing idiomatic C# (not GDScript translations), managing GC pressure and Variant marshalling, designing [Signal] delegates correctly, handling partial classes for editor exports, and using async/Task with ToSignal. Also use this agent in parity mode to close the C#…
Agent
Use this agent when the user needs help with Godot 4.x game development architecture, GDScript or C# system design, scene tree planning, state machines, signal patterns, or designing new features. This includes planning new features, designing game systems, refactoring existing code, debugging architectural issues, or…
Agent
Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup, player controllers, enemy AI, inventory systems, dialogue, save/load, HUD, cameras, multiplayer, or any Godot-specific implementation. Examples: Context: User needs to implement enemy AI.…
Agent
Use this agent when the user reports lag, stutter, frame drops, draw call spikes, GC pauses (C#), physics slowdowns, or any other performance issue in their Godot 4.x project. The agent reads code, asks for profiler captures before guessing, classifies the bottleneck (CPU vs. GPU, draw calls vs. fillrate, physics vs.…
Agent
Use this agent when the user needs to write a custom Godot shader, post-processing effect, screen-space effect, custom material, visual shader graph, or Compositor effect. The agent is a specialist in the Godot shader language, knows when to reach for visual shaders vs. text shaders, and picks the right shader type…
Agent
Use this agent for Godot 4.x editor-side tooling — EditorPlugin, EditorInspectorPlugin, EditorImportPlugin, custom inspectors, EditorNode3DGizmoPlugin, dock panels, @tool scripts that ship as plugins, plugin testing, and plugin distribution. Works in both GDScript and C# (with #if TOOLS guards). GDExtension (C++…
Agent
Use this agent when the user needs to build or refactor user interfaces in Godot 4.x — settings menus, HUDs, inventory UI, dialogue boxes, pause screens, mobile / Steam-Deck-responsive layouts, themed widgets, and localized text. The agent always uses Control nodes (never Node2D for UI), drives layout via containers…
Hook
Runs when a session starts on startup, resume, clear and compact, executing run-hook.cmd. From jame581/GodotPrompter.
Skill Claude CodeCodex
Fixture skill with a broken cross-reference.
Skill Claude CodeCodex
This file is missing YAML frontmatter and should be flagged as an error.
Skill Claude CodeCodex
Fixture skill missing the implementation checklist.
Skill Claude CodeCodex
Fixture — session card region is empty; the validator must reject this.
Skill Claude CodeCodex
Fixture — the session card END marker is absent; the validator must reject this.