jame581

68 mods across 2 repositories, 660 stars between them.

GodotPrompter

02

jame581/GodotPrompter

Plugin Claude Code

Agentic skills framework for Godot 4.x game development — 55 domain-specific skills for GDScript and C#.

643 19d ago A tokens not measured original MIT

PostToolUse

03

jame581/GodotPrompter

Hook Claude Code

Runs after a tool call finishes for Edit and Write tool calls, executing validate-skill-on-edit.mjs via node. From jame581/GodotPrompter.

643 19d ago A tokens not measured original MIT

GodotPrompter

04

jame581/GodotPrompter

Settings file Claude Code

Agent settings declaring 1 hook event (PostToolUse).

643 19d ago A tokens not measured original MIT

jame581/GodotPrompter

Skill Claude CodeCodex

Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example convention.

643 19d ago A 47 tokens original MIT

jame581/GodotPrompter

Skill Claude CodeCodex

Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

643 19d ago A 44 tokens original MIT

jame581/GodotPrompter

Instructions file CodexOpenCode

Instructions for jame581/GodotPrompter, a project described as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor).

643 19d ago A 34 tokens original MIT

jame581/GodotPrompter

Instructions file

Instructions for jame581/GodotPrompter, covering godotprompter — contributor guidelines, project overview, supported platforms, conventions and skill authoring.

643 19d ago A 1,613 tokens original MIT

jame581/GodotPrompter

Instructions file Gemini CLI

Instructions for jame581/GodotPrompter, a project described as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor).

643 19d ago A 36 tokens original MIT

godot-animator

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jame581/GodotPrompter

Agent

Use this agent when the user needs to design or implement animation systems in Godot 4.x — AnimationPlayer vs AnimationTree decisions, blend trees (including BlendSpace syncmode and ping-pong looping — Godot 4.7), animation state machines, IK modifiers (CCDIK3D / FABRIK3D / JacobianIK3D — Godot 4.6+)…

643 19d ago A 414 tokens original MIT

godot-code-reviewer

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jame581/GodotPrompter

Agent

Use this agent when the user wants their Godot GDScript or C# code reviewed for best practices, anti-patterns, performance issues, or Godot-specific pitfalls. Also use when completing a major feature and wanting a quality check. Examples: Context: User wants a code review. user: "Review my player controller for Godot…

643 19d ago A 187 tokens original MIT

jame581/GodotPrompter

Agent

Use this agent for C#-first Godot 4.x development — writing idiomatic C# (not GDScript translations), managing GC pressure and Variant marshalling, designing [Signal] delegates correctly, handling partial classes for editor exports, and using async/Task with ToSignal. Also use this agent in parity mode to close the C#…

643 19d ago A 426 tokens original MIT

jame581/GodotPrompter

Agent

Use this agent when the user needs help with Godot 4.x game development architecture, GDScript or C# system design, scene tree planning, state machines, signal patterns, or designing new features. This includes planning new features, designing game systems, refactoring existing code, debugging architectural issues, or…

643 19d ago A 383 tokens original MIT

godot-game-dev

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jame581/GodotPrompter

Agent

Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup, player controllers, enemy AI, inventory systems, dialogue, save/load, HUD, cameras, multiplayer, or any Godot-specific implementation. Examples: Context: User needs to implement enemy AI.…

643 19d ago A 357 tokens original MIT

jame581/GodotPrompter

Agent

Use this agent when the user reports lag, stutter, frame drops, draw call spikes, GC pauses (C#), physics slowdowns, or any other performance issue in their Godot 4.x project. The agent reads code, asks for profiler captures before guessing, classifies the bottleneck (CPU vs. GPU, draw calls vs. fillrate, physics vs.…

643 19d ago A 326 tokens original MIT

godot-shader-author

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jame581/GodotPrompter

Agent

Use this agent when the user needs to write a custom Godot shader, post-processing effect, screen-space effect, custom material, visual shader graph, or Compositor effect. The agent is a specialist in the Godot shader language, knows when to reach for visual shaders vs. text shaders, and picks the right shader type…

643 19d ago A 332 tokens original MIT

jame581/GodotPrompter

Agent

Use this agent for Godot 4.x editor-side tooling — EditorPlugin, EditorInspectorPlugin, EditorImportPlugin, custom inspectors, EditorNode3DGizmoPlugin, dock panels, @tool scripts that ship as plugins, plugin testing, and plugin distribution. Works in both GDScript and C# (with #if TOOLS guards). GDExtension (C++…

643 19d ago A 388 tokens original MIT

godot-ui-designer

18

jame581/GodotPrompter

Agent

Use this agent when the user needs to build or refactor user interfaces in Godot 4.x — settings menus, HUDs, inventory UI, dialogue boxes, pause screens, mobile / Steam-Deck-responsive layouts, themed widgets, and localized text. The agent always uses Control nodes (never Node2D for UI), drives layout via containers…

643 19d ago A 401 tokens original MIT

SessionStart

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jame581/GodotPrompter

Hook

Runs when a session starts on startup, resume, clear and compact, executing run-hook.cmd. From jame581/GodotPrompter.

643 19d ago A tokens not measured original MIT

bad-frontmatter

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jame581/GodotPrompter

Skill Claude CodeCodex

This file is missing YAML frontmatter and should be flagged as an error.

643 19d ago A 0 tokens original MIT