particles skills

50 tagged particles, measured the same way as everything else here.

Browse within: audio 43ecs 43linux 43mac 43simulation 43vfx 5

hypersyn

01

tweakoz/orkid

Skill Claude CodeCodex

How to author procedural content in orkid using HyperSyn (Reality Synthesizer) — a Python-as-DSL system for composing particle systems, 2D/3D procedural textures, mesh/SDF operations, and (eventually) audio/sequencer graphs into compact runtime experiences. Use when the user asks about HyperSyn, ptex2d, ptex3d…

35 19d ago A 108 tokens MIT

orklev2-lighting

02

tweakoz/orkid

Skill Claude CodeCodex

Answer questions about orkid's lighting system, light types (point/directional/spot/ambient), LightManager, shadow mapping, light cookies, light probes, forward lighting SSBO layout, EnumeratedLights, and Python lighting bindings. Use when the user asks about lights, shadows, probes, or light management.

35 19d ago A 69 tokens MIT

orklev2-pbr

03

tweakoz/orkid

Skill Claude CodeCodex

Answer questions about orkid's PBR material system, GfxMaterial hierarchy, PBRMaterial texture channels (albedo/normal/metallic-roughness/emissive), FreestyleMaterial, IBL/environment maps, BRDF integration, lightmaps, XGM serialization, FxPipeline, shader technique selection, and Python material bindings. Use when…

35 19d ago A 95 tokens MIT

mathgraphs

04

architectds/mathgraphs-mcp

Skill Claude CodeCodex

Math graphing, 3D scene building with lights and particles, and presentations.

0 11d ago A 19 tokens original MIT