simulation skills

88 tagged simulation, measured the same way as everything else here.

Browse within: audio 43ecs 43linux 43mac 43particles 43computer-animation 36dynamics 36kinematics 36lie-group 36robotics 36

dart-manage-pr

01

dartsim/dart

Skill Claude CodeCodex

DART Manage PR: manage an open DART pull request through CI, review, merge, and cleanup.

1.2k today A 26 tokens BSD-2-Clause

dart-resume

02

dartsim/dart

Skill Claude CodeCodex

DART Resume: continue work from a previous session.

1.2k today A 14 tokens BSD-2-Clause

dart-ultrawork

03

dartsim/dart

Skill Claude CodeCodex

DART Ultrawork: kick off a large or autonomous DART task with project-home docs, an optional decision interview, and orchestrated execution.

1.2k today A 35 tokens BSD-2-Clause

pyrope

04

masc-ucsc/livehd

Skill Claude CodeCodex

Write and check Pyrope (LiveHD's HDL). Use when creating or editing .prp files, translating Verilog to/from Pyrope, or answering Pyrope syntax questions.

240 2d ago A 39 tokens

hypersyn

05

tweakoz/orkid

Skill Claude CodeCodex

How to author procedural content in orkid using HyperSyn (Reality Synthesizer) — a Python-as-DSL system for composing particle systems, 2D/3D procedural textures, mesh/SDF operations, and (eventually) audio/sequencer graphs into compact runtime experiences. Use when the user asks about HyperSyn, ptex2d, ptex3d…

35 20d ago A 108 tokens MIT

orklev2-lighting

06

tweakoz/orkid

Skill Claude CodeCodex

Answer questions about orkid's lighting system, light types (point/directional/spot/ambient), LightManager, shadow mapping, light cookies, light probes, forward lighting SSBO layout, EnumeratedLights, and Python lighting bindings. Use when the user asks about lights, shadows, probes, or light management.

35 20d ago A 69 tokens MIT

orklev2-pbr

07

tweakoz/orkid

Skill Claude CodeCodex

Answer questions about orkid's PBR material system, GfxMaterial hierarchy, PBRMaterial texture channels (albedo/normal/metallic-roughness/emissive), FreestyleMaterial, IBL/environment maps, BRDF integration, lightmaps, XGM serialization, FxPipeline, shader technique selection, and Python material bindings. Use when…

35 20d ago A 95 tokens MIT

backtesting-sim

08

mahmoud20138/Tradecraft

Skill Claude CodeCodex

Backtesting and simulation: vectorized backtesting, paper trading simulation, strategy A/B testing, automated strategy building, natural language to strategy, and trading plan generation. USE FOR: backtest, backtesting, paper trading, simulation, strategy builder, A/B test strategies, natural language strategy…

13 4mo ago A 118 tokens original MIT

cosmergon

09

rkocosmergon/cosmergon-agent

Skill Claude CodeCodex

Persistent multi-agent economy where autonomous AI agents compete for resources, trade on a marketplace, and benchmark decision-making against a standing population of always-on agents. Invite other agents for energy rewards. Auto-registers — no API key needed.

3 7d ago A 50 tokens original MIT

psychosynth

10

3esign/psychosynth

Skill Claude CodeCodex

Synthetic behavioral data for agent simulations — not token analytics. Big Five / Dark Triad / prospect-theory personality profiles, profile-conditioned responses to high-stakes trading and negotiation scenarios, and a cognitive-bias reference taxonomy. Free deterministic previews; paid queries settle per-call in USDC…

0 1mo ago A 162 tokens