autoevolve
01Skill Claude CodeCodex
Iteratively improve code, strategies, or prompts through mutation, evaluation, and selection.
134 tagged game ai, measured the same way as everything else here.
Browse within: game-development 743d-animation 57ai-game-development 57blender 57codex-plugin 57coding-agent 53game-dev-tools 53ecs 20
Skill Claude CodeCodex
Iteratively improve code, strategies, or prompts through mutation, evaluation, and selection.
Skill Claude CodeCodex
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animationfinished…
Skill Claude CodeCodex
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collisionlayer…
Skill Claude CodeCodex
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D…
Skill Claude CodeCodex
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from $ai-game-studio:project-stage-detect…
Skill Claude CodeCodex
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Skill Claude CodeCodex
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against…
HermeticOrmus/LibreGameDev-Claude-Code
Skill Claude CodeCodex
Skill "game-ai-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game ai patterns, behavior tree node types, composite nodes, sequence: all children must succeed (and) and selector: first child to succeed wins (or).
HermeticOrmus/LibreGameDev-Claude-Code
Skill Claude CodeCodex
Skill "animation-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering animation patterns, godot animationtree blendspace2d locomotion, locomotion blend tree setup - driven by velocity, animationtree configuration (in godot editor) and root: animationnodestatemachine.
HermeticOrmus/LibreGameDev-Claude-Code
Skill Claude CodeCodex
Skill "procgen-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering procgen patterns, fastnoiselite terrain generation, layered noise terrain heightmap - godot 4, bsp dungeon generator and cellular automata cave generator.
Sunwood-ai-labs/cities-skylines1-agent-skill
Skill Claude CodeCodex
Operate Cities: Skylines 1 through the Skylines Agent Bridge mod and localhost API. Use when Codex needs to build, inspect, repair, resume, save, or continue a CS1 city using focused API calls rather than screenshot recognition, including road connectivity, service infrastructure, zoning, facilities, problem icons…
gogolumo/rbsmithy-roblox-claude-skill
Skill Claude CodeCodex
Use this skill for professional Roblox game development in Roblox Studio and Luau, including gameplay systems, UI/HUD, multiplayer networking, RemoteEvents/RemoteFunctions, server-client architecture, DataStores, debugging Output errors, performance review, Rojo project setup, procedural 3D model generation with…