bgrenat

198 mods across 1 repository, 20 stars between them.

bgrenat/godot-game-dev-studio

Agent Claude Code

Reviews Godot 4.7+ code or game-design changes against the repository's selected skills. Use after implementation or when the user asks for a focused review. Read-only.

not rated 20 +2 3d ago A 42 tokens LGPL-3.0

godot-skill-router

02

bgrenat/godot-game-dev-studio

Agent Claude Code

Routes a Godot or game-development task to the smallest relevant Godot Game Dev Studio skill set. Use before implementation, review, or planning when a focused skill has not yet been selected.

not rated 20 +2 3d ago A 44 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude Code

Entry point for Godot 4.7+ game development with this skill library. Use when writing, reviewing, or designing Godot/GDScript code; routes to the smallest relevant skill.

not rated 20 +2 changed 3d ago A 46 tokens LGPL-3.0

godot-library-check

04

bgrenat/godot-game-dev-studio

Skill Claude Code

Validate Godot Game Dev Studio library metadata and packaging after editing skills, catalog entries, or compatibility files. Invoke with /godot-library-check.

not rated 20 +2 changed 3d ago A 29 tokens LGPL-3.0

godot-route

05

bgrenat/godot-game-dev-studio

Skill Claude Code

Route a Godot or game-development task to the smallest relevant Godot Game Dev Studio skill set. Use when planning, implementing, reviewing, debugging, or when the user asks which skill to use.

not rated 20 +2 3d ago A 40 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for audio-design workflows in game development projects. Use when designing audio buses and mixing, ducking music under dialogue, adaptive music, or SFX variation.

not rated 20 +2 changed 3d ago A 46 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for camera-systems workflows in game development projects. Use when building smooth-follow, deadzone, look-ahead, bounded, or third-person orbit cameras and camera shake.

not rated 20 +2 changed 3d ago A 49 tokens LGPL-3.0

gamedev-card-game

09

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for card-game workflows in game development projects. Use when building a card game: card data, deck/hand/discard zones, turn structure, and effect resolution.

not rated 20 +2 changed 3d ago A 47 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for dialogue-systems workflows in game development projects. Use when designing branching dialogue graphs with choices, conditions, and variables, or choosing between Ink/Yarn and a custom system.

not rated 20 +2 changed 3d ago A 51 tokens LGPL-3.0

gamedev-fps-shooter

11

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for fps-shooter workflows in game development projects. Use when building a first-person shooter: look/move controller, hitscan or projectile shooting, weapon feel, and combat.

not rated 20 +2 changed 3d ago A 51 tokens LGPL-3.0

gamedev-game-ai

12

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for game-ai workflows in game development projects. Use when designing NPC behavior with decision layers (FSM, behavior trees, utility AI), steering, and pathfinding.

not rated 20 +2 changed 3d ago A 46 tokens LGPL-3.0

gamedev-game-feel

13

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for game-feel workflows in game development projects. Use when adding juice and feedback: screen shake, hit-stop, easing, particles, and input responsiveness.

not rated 20 +2 changed 3d ago A 46 tokens LGPL-3.0

gamedev-game-jam

14

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for game-jam workflows in game development projects. Use when planning and scoping a game jam entry against a theme and a fixed deadline through to submission.

not rated 20 +2 changed 3d ago A 46 tokens LGPL-3.0

gamedev-game-ui-ux

15

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for game-ui-ux workflows in game development projects. Use when building responsive HUDs and menus that scale across screens and support gamepad focus navigation.

not rated 20 +2 changed 3d ago A 46 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for input-systems workflows in game development projects. Use when mapping physical inputs to named actions, supporting rebinding, multiple devices, buffering, and coyote time.

not rated 20 +2 changed 3d ago A 48 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for itch-publish workflows in game development projects. Use when publishing or updating a build on itch.io with butler push and channels.

not rated 20 +2 changed 3d ago A 43 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for level-design workflows in game development projects. Use when designing levels: movement metrics, blockout, pacing, flow, and playtesting before art dressing.

not rated 20 +2 changed 3d ago A 45 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for performance-optimization workflows in game development projects. Use when profiling to find a bottleneck and applying fixes such as pooling, batching, LOD, and culling.

not rated 20 +2 changed 3d ago A 49 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for physics-tuning workflows in game development projects. Use when fixing jitter, tunneling, or floaty physics by tuning fixed timestep, interpolation, mass, drag, CCD, and layers.

not rated 20 +2 changed 3d ago A 54 tokens LGPL-3.0

gamedev-platformer

21

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for platformer workflows in game development projects. Use when building a 2D platformer: run/jump feel, coyote time, level structure, hazards, and goals.

not rated 20 +2 changed 3d ago A 50 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for procedural-gen workflows in game development projects. Use when generating seeded, deterministic levels, terrain, or loot with noise, cellular automata, BSP, or WFC.

not rated 20 +2 changed 3d ago A 50 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for prototype-fast workflows in game development projects. Use when prototyping a mechanic quickly to decide whether to keep, kill, or refactor it.

not rated 20 +2 changed 3d ago A 44 tokens LGPL-3.0

gamedev-puzzle

24

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for puzzle workflows in game development projects. Use when building grid or board puzzle games: board model, rules, matching or pushing, scoring, undo, and level progression.

not rated 20 +2 changed 3d ago A 48 tokens LGPL-3.0

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: