Agent Claude Code
Reviews Godot 4.7+ code or game-design changes against the repository's selected skills. Use after implementation or when the user asks for a focused review. Read-only.
Agent Claude Code
Reviews Godot 4.7+ code or game-design changes against the repository's selected skills. Use after implementation or when the user asks for a focused review. Read-only.
Agent Claude Code
Routes a Godot or game-development task to the smallest relevant Godot Game Dev Studio skill set. Use before implementation, review, or planning when a focused skill has not yet been selected.
Skill Claude Code
Entry point for Godot 4.7+ game development with this skill library. Use when writing, reviewing, or designing Godot/GDScript code; routes to the smallest relevant skill.
Skill Claude Code
Validate Godot Game Dev Studio library metadata and packaging after editing skills, catalog entries, or compatibility files. Invoke with /godot-library-check.
Skill Claude Code
Route a Godot or game-development task to the smallest relevant Godot Game Dev Studio skill set. Use when planning, implementing, reviewing, debugging, or when the user asks which skill to use.
Cursor rule Cursor
Godot 4.7+ game-development guidance.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for audio-design workflows in game development projects. Use when designing audio buses and mixing, ducking music under dialogue, adaptive music, or SFX variation.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for camera-systems workflows in game development projects. Use when building smooth-follow, deadzone, look-ahead, bounded, or third-person orbit cameras and camera shake.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for card-game workflows in game development projects. Use when building a card game: card data, deck/hand/discard zones, turn structure, and effect resolution.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for dialogue-systems workflows in game development projects. Use when designing branching dialogue graphs with choices, conditions, and variables, or choosing between Ink/Yarn and a custom system.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for fps-shooter workflows in game development projects. Use when building a first-person shooter: look/move controller, hitscan or projectile shooting, weapon feel, and combat.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for game-ai workflows in game development projects. Use when designing NPC behavior with decision layers (FSM, behavior trees, utility AI), steering, and pathfinding.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for game-feel workflows in game development projects. Use when adding juice and feedback: screen shake, hit-stop, easing, particles, and input responsiveness.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for game-jam workflows in game development projects. Use when planning and scoping a game jam entry against a theme and a fixed deadline through to submission.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for game-ui-ux workflows in game development projects. Use when building responsive HUDs and menus that scale across screens and support gamepad focus navigation.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for input-systems workflows in game development projects. Use when mapping physical inputs to named actions, supporting rebinding, multiple devices, buffering, and coyote time.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for itch-publish workflows in game development projects. Use when publishing or updating a build on itch.io with butler push and channels.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for level-design workflows in game development projects. Use when designing levels: movement metrics, blockout, pacing, flow, and playtesting before art dressing.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for performance-optimization workflows in game development projects. Use when profiling to find a bottleneck and applying fixes such as pooling, batching, LOD, and culling.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for physics-tuning workflows in game development projects. Use when fixing jitter, tunneling, or floaty physics by tuning fixed timestep, interpolation, mass, drag, CCD, and layers.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for platformer workflows in game development projects. Use when building a 2D platformer: run/jump feel, coyote time, level structure, hazards, and goals.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for procedural-gen workflows in game development projects. Use when generating seeded, deterministic levels, terrain, or loot with noise, cellular automata, BSP, or WFC.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for prototype-fast workflows in game development projects. Use when prototyping a mechanic quickly to decide whether to keep, kill, or refactor it.
Skill Claude CodeCodex
Imported awesome-gamedev-agent-skills guidance for puzzle workflows in game development projects. Use when building grid or board puzzle games: board model, rules, matching or pushing, scoring, undo, and level progression.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: