Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/bgrenat/godot-game-dev-studio/gamedev-performance-optimizationnpx skills add bgrenat/godot-game-dev-studio --skill gamedev-performance-optimizationgit clone --depth 1 https://github.com/bgrenat/godot-game-dev-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/gamedev-performance-optimization)<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/gamedev-performance-optimization"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/gamedev-performance-optimization.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.02075 |
| Opus 5 | $0.00013 | $0.01038 |
| Sonnet 5 | $0.00005 | $0.00415 |
| Haiku 4.5 | $0.00003 | $0.00208 |
Grade A, and why
gamedev-performance-optimization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed LGPL-3.0
The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 154 lines · 25 tokens per session scan A 1a80f7657d0b
gamedev-performance-optimization is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (10 stars, last pushed 1mo ago), licensed LGPL-3.0. It adds 25 tokens to every session and 2,075 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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