gamedev-performance-optimization

gamedev-performance-optimization is a skill for Claude Code, Codex from bgrenat/godot-game-dev-studio. It costs 25 tokens per session (2,075 once invoked), scanned A, original, LGPL-3.0.

Guidance for improving performance in game development projects. Performance optimization means making a game use its time and computing resources more efficiently.

In plain words
What is it for?
Helps with performance-optimization work in game projects.
Why use it?
It gives the coding agent a workflow for performance-related tasks instead of requiring the approach to be defined from scratch.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/bgrenat/godot-game-dev-studio/gamedev-performance-optimization
Any agent
npx skills add bgrenat/godot-game-dev-studio --skill gamedev-performance-optimization
Clone the repo
git clone --depth 1 https://github.com/bgrenat/godot-game-dev-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamedev-performance-optimization

README.md
[![agentmods](https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/gamedev-performance-optimization.svg)](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/gamedev-performance-optimization)
Your own site
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/gamedev-performance-optimization"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/gamedev-performance-optimization.svg" alt="Measured on agentmods" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,075 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.02075
Opus 5 $0.00013 $0.01038
Sonnet 5 $0.00005 $0.00415
Haiku 4.5 $0.00003 $0.00208

Measured 5d ago against content hash 1a80f7657d0b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

gamedev-performance-optimization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gamedev-performance-optimization/SKILL.md · 154 lines

The source is not reproduced here

Licensed LGPL-3.0

The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 154 lines · 25 tokens per session scan A 1a80f7657d0b

Subscribe to this mod's changes

gamedev-performance-optimization is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (10 stars, last pushed 1mo ago), licensed LGPL-3.0. It adds 25 tokens to every session and 2,075 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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