3d animation skills

62 tagged 3d animation, measured the same way as everything else here.

Browse within: ai-game-development 57blender 57codex-plugin 57game-ai 57

dembsky/PropMotion

Skill Claude CodeCodex

Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in…

108 18d ago A 306 tokens original MIT

zackd-director

02

Anil-matcha/zack-d-films-ai-video-generator

Skill Claude CodeCodex

Turn ONE curiosity-driven topic or question into a finished Zack D Films-style 3D animated short video, end to end on the MuAPI platform + local ffmpeg — curiosity-loop script, character consistency sheets, 3D keyframe rendering, motion clips, cloned voiceover, zoom-ins, transitions, and captions, all automated. Use…

19 27d ago A 171 tokens

particle-system

03

iart-ai/webgl-animation-skills

Skill Claude CodeCodex

This skill should be used when the user asks to "build a particle system", "make confetti/snow/smoke/sparks", "create a connected-dot/constellation network background", "add a flow-field or curl-noise particle effect", "render thousands of GPU particles with Three.js Points", or "animate emitters with forces". Covers…

9 2mo ago A 100 tokens original MIT

shader-glsl

04

iart-ai/webgl-animation-skills

Skill Claude CodeCodex

This skill should be used when the user asks to "write a fragment shader", "make a GLSL gradient/noise/plasma background", "create an image transition (dissolve, displacement, glitch)", "add distortion or chromatic aberration", "build an SDF shape shader", "wire up a Three.js ShaderMaterial with uniforms", or "do GPU…

9 2mo ago A 106 tokens original MIT

threejs-animation

05

iart-ai/webgl-animation-skills

Skill Claude CodeCodex

This skill should be used when the user asks to "build a 3D hero section or WebGL background", "animate a Three.js scene", "play or crossfade GLTF animation clips", "move/lerp the camera or link it to scroll", "render thousands of objects with InstancedMesh", "set up React Three Fiber (R3F) motion", "add bloom/DOF…

9 2mo ago A 153 tokens original MIT

adopt

06

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from $ai-game-studio:project-stage-detect…

7 9d ago A 83 tokens original MIT

brainstorm

07

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

7 9d ago A 36 tokens original MIT

create-architecture

08

frabcd/codex-ai-game-studio

Skill Claude CodeCodex

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against…

7 9d ago A 68 tokens original MIT