nickschuetz/o3de-mcp

Automate Open 3D Engine with AI — an MCP server for editor control, project & build management

This repository also configures its own agents. See what o3de-mcp tells them →

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nickschuetz/o3de-mcp

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Verify O3DE rendering and automate the O3DE editor on Windows or Linux. Use when working on any O3DE project or gem and you need to: capture a rendered frame or video of a level (GameLauncher on the native GPU + ffmpeg, with Xvfb for a monitor-less Linux box); drive the editor programmatically (entity/component/asset…

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