DRincs-Productions

12 mods across 1 repository, 141 stars between them.

pixi-vn-assets

01

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when adding, organizing, registering, or loading non-code files (images, audio, video) in a Pixi'VN project — local assets processed by PixiJS AssetPack vs. online/remote-hosted assets, the AssetsManifest/bundle/alias system, where to edit the manifest for each case, and when to load bundles (at startup, in the…

141 yesterday A 113 tokens LGPL-2.1

pixi-vn-canvas

02

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when adding, moving, or removing images, sprites, text, or video on the Pixi'VN game canvas, or when applying transitions (dissolve, fade, move, zoom, push), shake/animation effects, or ticker-based animations built on PixiJS. Covers the canvas singleton exported from @drincs/pixi-vn. For UI layers (HTML or…

141 yesterday A 108 tokens LGPL-2.1

pixi-vn-characters

03

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when defining visual novel characters for a @drincs/pixi-vn game — creating a character with a name, color, icon and other props, registering it so it can be looked up by id, and referencing it from dialogue/narration. Load this before writing any CharacterBaseModel or RegisteredCharacters code.

141 yesterday A 75 tokens LGPL-2.1

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage…

141 yesterday A 90 tokens LGPL-2.1

pixi-vn-history

05

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when implementing "go back" / "rewind" / step-navigation features in a Pixi'VN game, or when you need to read the player-facing dialogue/choice history (e.g. for a backlog or "history log" UI) — covers the History module's stepHistory API and the "step" vs "paragraph" goBackMode.

141 yesterday A 81 tokens LGPL-2.1

pixi-vn-migration

06

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when upgrading an existing @drincs/pixi-vn project to a newer version, or when a runtime/type error matches a known breaking change. Covers every breaking change between versions with before/after code.

141 yesterday A 49 tokens LGPL-2.1

pixi-vn-minigames

07

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when adding a minigame (snake, quiz, puzzle, timing/reaction game, ...) to a Pixi'VN visual novel — the useMinigame lifecycle hook pattern, using PixiJS directly on its own layer instead of gameLayer, hotkeys for controls, linking the minigame to a route, and why saving/restoring minigame state is the developer's…

141 yesterday A 93 tokens LGPL-2.1

pixi-vn-narration

08

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when writing or editing Pixi'VN story content — defining labels (scenes) with newLabel, writing dialogue steps, adding player choices with newChoiceOption/newCloseChoiceOption, conditional/branching labels, or wiring up narration.call/jump/continue and Game.start to progress the story.

141 yesterday A 69 tokens LGPL-2.1

pixi-vn-saves

09

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when implementing save/load in a Pixi'VN game — Game.exportGameState()/restoreGameState()/jsonToGameState(), what the exported GameState contains, and how to persist it (save slots, quick-save, auto-save-on-refresh, downloadable JSON). Load this before writing any save-file, save-slot, or "continue game" feature.

141 yesterday A 79 tokens LGPL-2.1

pixi-vn-sound

10

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when playing or stopping background music, sound effects, or voice lines; creating/organizing audio channels; controlling volume, mute, or pan; or wiring Tone.js audio filters (reverb, delay, EQ, etc.) in a Pixi'VN game.

141 yesterday A 61 tokens LGPL-2.1

pixi-vn-storage

11

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when reading or writing persistent game variables in a @drincs/pixi-vn game — simple flags/counters via storage, custom persisted classes via StoredClassModel, temporary (label-scoped) variables, and how any of this survives save/load and history go-back. Load this before writing any…

141 yesterday A 94 tokens LGPL-2.1

pixi-vn-ui

12

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when building game UI (menus, HUD, dialogue box, settings/save screens) on top of Pixi'VN with an external JS framework (React, Vue) or with plain PixiJS components — mounting HTML or PixiJS UI layers over the canvas, navigating between UI screens/routes, theming a shadcn/ui-based template, and connecting UI…

141 yesterday A 121 tokens LGPL-2.1