gdscript skills

76 tagged gdscript, measured the same way as everything else here.

Browse within: game-development 74godot 42game-engine 39

yume-asset-designer

01

kamwoh/yume

Skill Claude CodeCodex

Visual + audio + UI-style designer for Yume games. Picks ONE consistent strategy per project (library lookup / AI-gen prompt / code-draw shape) for visuals; writes audio cue mappings and localized strings. Per ADR 0009 — owns audio/cues.json (semantic event → sound name) and ui/strings.json (localizable HUD text), in…

21 2mo ago A 116 tokens original MIT

yume-design

02

kamwoh/yume

Skill Claude CodeCodex

Run the Yume text-to-game pipeline. Orchestrates 7 specialist skills (yume-game-designer → game-planner → systems-designer → content-designer → asset-designer → qa-tester, plus tech-director on demand) with optional user-approval gates. Skills load into orchestrator context (no subagent spawn — Tier 2.6 architecture).…

21 2mo ago A 163 tokens original MIT

yume-game-reviewer

03

kamwoh/yume

Skill Claude CodeCodex

Adversarial reviewer for Yume GDDs. Reads docs/games/ /GDD.md and applies critical-but-fair scrutiny across 15 depth axes (mechanical/strategic/pacing/feedback/aesthetic/scope/adversarial + total content scope, signature moments, theme/identity, replay value, real-UX, spatial-design/level-layout). Outputs review.md…

21 2mo ago A 173 tokens original MIT

game-build-team

04

Varalix-Digitech-Solutions/game-build-team-skill

Skill Claude CodeCodex

Build a Godot 4 / GDScript game feature with a coordinated agent team — a Manager (you), a Creative Director, a Logic Developer, an Animation Developer, and a Tester — that iteratively and autonomously design, build, juice, and verify the feature against the project's design contract to a strict, un-skippable quality…

2 2mo ago B 248 tokens

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Scaffold a brand-new Godot 4.x project — create directory structure, base autoloads (EventBus, GameState, SceneManager, AudioManager, SaveManager), .gitignore, .gdignore, project.godot defaults, and a placeholder main scene. Use at the start of a new project.

2 3mo ago A 71 tokens original MIT

export-config

06

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Configure Godot 4.x export presets for Windows, macOS, Linux, Web, Android, iOS — set up exportpresets.cfg, signing, icons, and CLI build commands. Includes a pre-flight checklist and CI build snippet.

2 3mo ago A 52 tokens original MIT

Simone-Tarantino/godot-superpowers

Skill Claude CodeCodex

Auto-loaded dispatcher for godot-superpowers. Establishes the design-before-code rule (soft-gated — opt-out via /skip-design) across two trails: trail A (greenfield) routes to game-brainstorming → gdd-writer → writing-game-plan; trail B (feature on an existing game) routes to codebase-survey → feature-spec →…

2 3mo ago A 134 tokens original MIT

godot

08

alivirgo/Major-AI-Skills

Skill Claude CodeCodex

Comprehensive operational skill specification for Anthropic Claude to automate, script, troubleshoot, and optimize Godot 4.x, GDScript 2.0, SceneTree node architectures, physics servers, and headless CI/CD export pipelines.

1 5d ago A 51 tokens original MIT