Build a Godot 4 / GDScript game feature with a coordinated agent team — a Manager (you), a Creative Director, a Logic Developer, an Animation Developer, and a Tester — that iteratively and autonomously design, build, juice, and verify the feature against the project's design contract to a strict, un-skippable quality…
Scaffold a brand-new Godot 4.x project — create directory structure, base autoloads (EventBus, GameState, SceneManager, AudioManager, SaveManager), .gitignore, .gdignore, project.godot defaults, and a placeholder main scene. Use at the start of a new project.
Configure Godot 4.x export presets for Windows, macOS, Linux, Web, Android, iOS — set up exportpresets.cfg, signing, icons, and CLI build commands. Includes a pre-flight checklist and CI build snippet.
Auto-loaded dispatcher for godot-superpowers. Establishes the design-before-code rule (soft-gated — opt-out via /skip-design) across two trails: trail A (greenfield) routes to game-brainstorming → gdd-writer → writing-game-plan; trail B (feature on an existing game) routes to codebase-survey → feature-spec →…