bforge

A skill for creating 3D game assets in Blender, a tool for making and editing 3D content. It covers items such as props, terrain, characters, materials, and game-export files.

In plain words
What is it for?
Making, fixing, inspecting, and exporting game models, textures, environments, and animated characters.
Why use it?
It helps with the production details needed to turn 3D models into assets that a game can use.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/lxsolutions/studio-foundation/bforge
Any agent
npx skills add lxsolutions/studio-foundation --skill bforge
Clone the repo
git clone --depth 1 https://github.com/lxsolutions/studio-foundation

Made for: Claude Code, Codex.

Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,233 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00097 $0.01233
Opus 5 $0.00048 $0.00616
Sonnet 5 $0.00019 $0.00247
Haiku 4.5 $0.00010 $0.00123

Measured 2d ago against content hash 8574d4fed71c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

bforge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/bforge/SKILL.md · 97 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 97 lines · 97 tokens per session scan A 8574d4fed71c

Subscribe to this mod's changes

bforge is a skill published in the GitHub repository lxsolutions/studio-foundation (24 stars, last pushed 15d ago), with no licence file. It adds 97 tokens to every session and 1,233 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

sdf

SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use…

earthtojake/text-to-cad · 88 tokens

grid-ctf-ops

Operational knowledge for the gridctf scenario including strategy playbook, lessons learned, and resource references. Use when generating, evaluating, coaching, or debugging gridctf strategies.

greyhaven-ai/autocontext · 42 tokens

casting-stack-conditions

Use when modifying the casting flow, stack resolution, condition systems, WaitingFor/GameAction state machine, or adding optional costs, new casting steps, or conditional ability resolution.

phase-rs/phase · 39 tokens

unlock-set

Unlock the majority of a Magic set's unsupported cards by clustering missing parser/engine primitives, briefing the engine-implementer skill tier-by-tier, and committing between clusters. Use when the user asks to "unlock the [SET] cards", "improve coverage for [SET]", or requests highest-ROI coverage work on a…

phase-rs/phase · 103 tokens

add-card-data-pipeline

Use when modifying the card data pipeline — adding new fields to card exports, changing Oracle parser output shape, updating card database loading, modifying the coverage report, adding synthesis functions, or debugging why a card's data looks wrong at runtime.

phase-rs/phase · 53 tokens

add-static-ability

Use when adding or modifying static abilities, continuous effects, or layer system modifications — type-changing effects, power/toughness modification, keyword granting, color changes, CDAs, or any "as long as" / "enchanted creature" / "creatures you control" ability.

phase-rs/phase · 62 tokens