pie-testing

pie-testing is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 76 tokens per session (2,499 once invoked), scanned A, original, MIT.

A tool for starting, stopping, and checking Play-In-Editor sessions in Unreal Engine. Play-In-Editor runs the game inside the editor so you can test real gameplay behavior.

In plain words
What is it for?
Use it to test Blueprints, gameplay logic, menus and widgets, artificial intelligence, animation, input, and other in-game behavior.
Why use it?
It lets you verify that changes work while the game is running, instead of checking only the project setup or code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to test Blueprints, gameplay logic, menus and widgets, artificial intelligence, animation, input, and other in-game behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/pie-testing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill pie-testing
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pie-testing

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/pie-testing.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/pie-testing)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/pie-testing"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/pie-testing.svg" alt="Measured on agentmods" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,499 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.02499
Opus 5 $0.00038 $0.01249
Sonnet 5 $0.00015 $0.00500
Haiku 4.5 $0.00008 $0.00250

Measured 3d ago against content hash c5de59242ba6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

pie-testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/pie-testing/SKILL.md · 188 lines

How it starts

The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "automation-and-testing"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Play-In-Editor (PIE) Testing Skill

PIE is the only way to validate runtime behavior — Blueprint logic, AI ticking, animation, input, widget interaction, gameplay events. Without starting PIE, your "fix" is unverified.

PIE control — engine EditorAppToolset

Generic PIE start/stop/status is owned by Unreal 5.8's native EditorToolset.EditorAppToolset, invoked through call_tool (run describe_toolset on it for exact action names/params):

Action Description
StartPIE Start PIE if not already running. Succeeds (no-op) if already running.
StopPIE End the current PIE session. Succeeds if stopped or already stopped.
IsPIERunning True if PIE or Simulate-In-Editor is active.
CaptureViewport Screenshot the active viewport (use to visually verify runtime state).
call_tool(toolset="EditorToolset.EditorAppToolset", tool="IsPIERunning")
call_tool(toolset="EditorToolset.EditorAppToolset", tool="StartPIE")
call_tool(toolset="EditorToolset.EditorAppToolset", tool="StopPIE")

PIE start/stop/query is not on WidgetService anymore for general testing — use the engine toolset above. WidgetService still owns the widget-in-PIE validation helpers below.

Standard Test Loop

For repeatable multi-step verification, prefer WorkflowService.run_scenario() over hand-composing the loop. It queues a state machine on editor ticks, waits for actual PIE readiness, scopes log assertions to the scenario start, uses VibeUE's focus-free input injection, captures evidence, and always tears PIE down on pass, failure, or cancellation. Poll get_scenario(id) until its status is passed, failed, or cancelled:

Read the full file on GitHub · 188 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +11 lines c5de59242ba6
  2. 9d ago First seen · 177 lines · 76 tokens per session scan A 89e61740a4ea

Subscribe to this mod's changes

pie-testing is a skill published in the GitHub repository kevinpbuckley/VibeUE (659 stars, last pushed 4d ago), licensed MIT. It adds 76 tokens to every session and 2,499 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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