procedural-generation skills

135 tagged procedural-generation, measured the same way as everything else here.

Browse within: terrain-generation 51ue5 51dcc 44houdini 44model-context-protocol 44LLM 28graphics 28babylonjs 10codex-skills 10electron 10low-poly 10threejs 10

procedural-clouds

01

CK42BB/procedural-clouds-threejs

Skill Claude CodeCodex

Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks. Covers all 10 major cloud genera (cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus) with physically-inspired lighting including silver…

not rated 49 +1 8mo ago A 224 tokens original MIT

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Set up dcc-mcp-houdini for an agent or operator: install Houdini Python dependencies with hython, generate MCP host configuration, guide the user through the Houdini package / 123.py autostart load step, and run a first live-tool smoke prompt.

not rated 18 +1 6d ago A SkillSpector: pass 68 tokens original MIT

hayba-pcg-build

03

zajalist/hayba

Skill Claude CodeCodex

Use when planning, building, or reviewing PCG/PCGEx content in Unreal; choose the production method, ground PCGEx choices in documentation and live editor facts, then verify the cooked result.

not rated 13 changed 13d ago A 47 tokens original MIT

CK42BB/procedural-landscapes-threejs

Skill Claude CodeCodex

Generate procedural 3D landscapes and terrain in Three.js using WebGPU compute shaders with automatic WebGL2 fallback. Covers heightmap generation via FBM noise, ridged multifractal, and domain warping; chunked LOD terrain meshes; slope-based multi-material texturing; procedural water planes; atmospheric sky…

not rated 11 8mo ago A 154 tokens original MIT

linegel/threejs-complete-set-of-skill

Skill Claude Code

Design a product change before building it. Decides which of BRD, PRD, XDS, and SDD the change needs, and supplies the story, scenario, and state grammars for writing them, a vocabulary for naming controls precisely, and the review and verification rules. Use for any user-facing change, from a one-line fix to a new…

not rated 10 +1 changed 23d ago A 79 tokens original ISC

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Generate procedural low-poly 3D models with Three.js and export them as glTF or GLB assets. Use when Codex needs to create browser-previewable low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, or simple game assets with flat shading, simple geometry, materials, export controls, and validation…

not rated 5 4mo ago A 73 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: