Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Use this skill when adding signs, labels, speech bubbles, markers, or other text that exists inside a 3D scene.
Codex skills for 3D web game prototypes and procedural low-poly Three.js assets
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Use this skill when adding signs, labels, speech bubbles, markers, or other text that exists inside a 3D scene.
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Generate procedural low-poly 3D models with Three.js and export them as glTF or GLB assets. Use when Codex needs to create browser-previewable low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, or simple game assets with flat shading, simple geometry, materials, export controls, and validation…
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Use this skill when building a compact React HUD over a Babylon.js, Three.js, or canvas-based game.
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Initialize a modern React, Vite, Babylon.js, and Electron game repository with web and desktop scripts.
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Use this skill when creating a reusable inventory bar with quick slots and an expandable bag panel for a 3D web game.
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Use this skill when adding reusable outdoor lighting, fog, shadows, and post-processing to a 3D web game.
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Use this skill when implementing interchangeable player controllers for a 3D web game.
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Use this skill when adding lightweight procedural props to a stylized 3D world without relying on a full art pipeline.
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Use this skill when creating a reusable dynamic sky for a web-based 3D game.
Shellishack/3d-web-game-dev-skills
Skill Claude CodeCodex
Use this skill when building an outdoor 3D scene from modular terrain, weather, labels, props, spawn points, and environmental update systems.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: