Shellishack/3d-web-game-dev-skills

Codex skills for 3D web game prototypes and procedural low-poly Three.js assets

5Stars on the repository
11Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Generate procedural low-poly 3D models with Three.js and export them as glTF or GLB assets. Use when Codex needs to create browser-previewable low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, or simple game assets with flat shading, simple geometry, materials, export controls, and validation…

5 2mo ago A 73 tokens original MIT

hud

03

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Use this skill when building a compact React HUD over a Babylon.js, Three.js, or canvas-based game.

5 2mo ago A 0 tokens original MIT

inventory

05

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Use this skill when creating a reusable inventory bar with quick slots and an expandable bag panel for a 3D web game.

5 2mo ago A 0 tokens original MIT

lighting

06

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Use this skill when adding reusable outdoor lighting, fog, shadows, and post-processing to a 3D web game.

5 2mo ago A 0 tokens original MIT

world-environment

10

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Use this skill when building an outdoor 3D scene from modular terrain, weather, labels, props, spawn points, and environmental update systems.

5 2mo ago A 0 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: