initialize-game-repo

initialize-game-repo is a skill for Claude Code, Codex from Shellishack/3d-web-game-dev-skills. It costs 26 tokens per session (1,283 once invoked), scanned A, original, MIT.

A starter setup for a 3D game project that runs in a web browser and can also launch as an Electron desktop app. It uses React, Vite, and Babylon.js.

In plain words
What is it for?
Use it to bootstrap a React-based Babylon.js prototype with a full-window 3D scene and Electron desktop support.
Why use it?
It gives a new game repository an agreed project layout, dependencies, and separate browser and desktop commands.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to bootstrap a React-based Babylon.js prototype with a full-window 3D scene and Electron desktop support.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/shellishack/3d-web-game-dev-skills/initialize-game-repo
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Shellishack/3d-web-game-dev-skills --skill initialize-game-repo
Clone the repo
git clone --depth 1 https://github.com/Shellishack/3d-web-game-dev-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for initialize-game-repo

README.md
[![agentmods](https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo/github.svg)](https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo)
Your own site
<a href="https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo"><img src="https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for initialize-game-repo

Your own site · 80×15
<a href="https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo"><img src="https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,283 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.01283
Opus 5.5 $0.00010 $0.00513
Sonnet 5.5 $0.00005 $0.00257
Haiku 4.5 $0.00003 $0.00128

Measured 2mo ago against content hash 42157b5931ed, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

initialize-game-repo scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

initialize-game-repo/SKILL.md · 208 lines

How it starts

The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Initialize Game Repo

Use this skill when a user wants to bootstrap a 3D web game or prototype repository that runs in the browser and can also launch as an Electron desktop app.

Goals

Create a small, working starter project with:

  • React latest with Vite.
  • Babylon.js packages for 3D scene work.
  • A simple full-window Babylon scene to edit from.
  • Source files under app/, not src/.
  • Electron files under electron/.
  • Kebab-case naming for .ts and .tsx files.
  • Web scripts named *:web.
  • Desktop scripts named *:desktop.

If the target folder is empty, scaffold Vite React in place:

npm create vite@latest . -- --template react

If the scaffold does not apply the React template cleanly, convert the generated project manually:

  • Use index.html with <div id="root"></div>.
  • Point the module script to /app/main.tsx.
  • Add vite.config.ts with the React plugin.
  • Set jsx: "react-jsx" in tsconfig.json.
  • Include app in tsconfig.json.

Install runtime dependencies:

npm install react@latest react-dom@latest babylonjs@latest react-babylonjs@latest @babylonjs/core@latest @babylonjs/loaders@latest

Install dev dependencies:

npm install -D @vitejs/plugin-react@latest @types/react@latest @types/react-dom@latest electron@latest concurrently@latest wait-on@latest

File Layout

Use this shape:

app/
  app.tsx
  babylon-scene.tsx
  main.tsx
  styles.css
electron/
  main.cjs
  preload.cjs
index.html
package.json
tsconfig.json
vite.config.ts

Keep all project-owned .ts and .tsx file names in kebab-case. main.tsx is already compliant.

Vite Configuration

Use base: './' so production assets load correctly from Electron's file:// path:

import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'

export default defineConfig({
  base: './',
  plugins: [react()],
})

Package Scripts

Use explicit web and desktop script names:

Read the full file on GitHub · 208 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 208 lines · 26 tokens per session scan A 42157b5931ed

Subscribe to this mod's changes

initialize-game-repo is a skill published in the GitHub repository Shellishack/3d-web-game-dev-skills (6 stars, last pushed 5mo ago), licensed MIT. It adds 26 tokens to every session and 1,283 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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initialize-game-repo next to 6 skills from other repositories
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