Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Shellishack/3d-web-game-dev-skills --skill initialize-game-repogit clone --depth 1 https://github.com/Shellishack/3d-web-game-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo)<a href="https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo"><img src="https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo"><img src="https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/initialize-game-repo.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.01283 |
| Opus 5 | $0.00013 | $0.00642 |
| Sonnet 5 | $0.00005 | $0.00257 |
| Haiku 4.5 | $0.00003 | $0.00128 |
Grade A, and why
initialize-game-repo scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Initialize Game Repo
Use this skill when a user wants to bootstrap a 3D web game or prototype repository that runs in the browser and can also launch as an Electron desktop app.
Goals
Create a small, working starter project with:
- React latest with Vite.
- Babylon.js packages for 3D scene work.
- A simple full-window Babylon scene to edit from.
- Source files under
app/, notsrc/. - Electron files under
electron/. - Kebab-case naming for
.tsand.tsxfiles. - Web scripts named
*:web. - Desktop scripts named
*:desktop.
Recommended Setup
If the target folder is empty, scaffold Vite React in place:
npm create vite@latest . -- --template react
If the scaffold does not apply the React template cleanly, convert the generated project manually:
- Use
index.htmlwith<div id="root"></div>. - Point the module script to
/app/main.tsx. - Add
vite.config.tswith the React plugin. - Set
jsx: "react-jsx"intsconfig.json. - Include
appintsconfig.json.
Install runtime dependencies:
npm install react@latest react-dom@latest babylonjs@latest react-babylonjs@latest @babylonjs/core@latest @babylonjs/loaders@latest
Install dev dependencies:
npm install -D @vitejs/plugin-react@latest @types/react@latest @types/react-dom@latest electron@latest concurrently@latest wait-on@latest
File Layout
Use this shape:
app/
app.tsx
babylon-scene.tsx
main.tsx
styles.css
electron/
main.cjs
preload.cjs
index.html
package.json
tsconfig.json
vite.config.ts
Keep all project-owned .ts and .tsx file names in kebab-case. main.tsx is already compliant.
Vite Configuration
Use base: './' so production assets load correctly from Electron's file:// path:
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
export default defineConfig({
base: './',
plugins: [react()],
})
Package Scripts
Use explicit web and desktop script names:
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 208 lines · 26 tokens per session scan A 42157b5931ed
initialize-game-repo is a skill published in the GitHub repository Shellishack/3d-web-game-dev-skills (5 stars, last pushed 3mo ago), licensed MIT. It adds 26 tokens to every session and 1,283 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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