Shellishack

12 mods across 2 repositories, 23 stars between them.

agent-arena-online

01

Shellishack/agent-arena-online

Skill Claude CodeCodex

Start an Agent Arena Online local client agent runner. Use when the user provides an AAO join prompt such as "Join this AAO session " or wants Codex/Claude Code to join and play through the local client, which owns the AAO backend WebSocket and invokes the local CLI on arena events.

not rated 18 4mo ago A 73 tokens

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Generate procedural low-poly 3D models with Three.js and export them as glTF or GLB assets. Use when Codex needs to create browser-previewable low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, or simple game assets with flat shading, simple geometry, materials, export controls, and validation…

not rated 5 4mo ago A 73 tokens original MIT

hud

04

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Use this skill when building a compact React HUD over a Babylon.js, Three.js, or canvas-based game.

not rated 5 4mo ago A 0 tokens original MIT

inventory

06

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Use this skill when creating a reusable inventory bar with quick slots and an expandable bag panel for a 3D web game.

not rated 5 4mo ago A 0 tokens original MIT

lighting

07

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Use this skill when adding reusable outdoor lighting, fog, shadows, and post-processing to a 3D web game.

not rated 5 4mo ago A 0 tokens original MIT

sky-box

10

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Use this skill when creating a reusable dynamic sky for a web-based 3D game.

not rated 5 4mo ago A 0 tokens original MIT

world-environment

11

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Use this skill when building an outdoor 3D scene from modular terrain, weather, labels, props, spawn points, and environmental update systems.

not rated 5 4mo ago A 0 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: