Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/shellishack/3d-web-game-dev-skills/sky-boxnpx skills add Shellishack/3d-web-game-dev-skills --skill sky-boxgit clone --depth 1 https://github.com/Shellishack/3d-web-game-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/sky-box)<a href="https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/sky-box"><img src="https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/sky-box.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.01212 |
| Opus 5 | $0.00000 | $0.00606 |
| Sonnet 5 | $0.00000 | $0.00242 |
| Haiku 4.5 | $0.00000 | $0.00121 |
Grade A, and why
sky-box scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Procedural Sky Dome and Celestial Bodies
Use this skill when creating a reusable dynamic sky for a web-based 3D game.
Pattern
Prefer a large inside-facing sky dome when the sky needs animated color, stars, sunrise/sunset gradients, or sun/moon direction. Use a static skybox only when the scene art is fixed and time of day does not matter.
The sky module should provide:
- a dome mesh with depth writes disabled
- a shader material or sky material with day/night uniforms
- sun and moon disc meshes parented to the scene, marked as infinite distance or otherwise camera-relative
- optional halo meshes or billboard planes for glow
- texture loading for celestial bodies when custom art is needed
import { Mesh, MeshBuilder, Scene, ShaderMaterial, Vector3 } from '@babylonjs/core'
export interface SkyRig {
skyMaterial: ShaderMaterial
sunDisc: Mesh
moonDisc: Mesh
}
export function createSkyRig(scene: Scene): SkyRig {
const skyMaterial = new ShaderMaterial('sky-material', scene, { vertex: 'sky', fragment: 'sky' }, {
attributes: ['position'],
uniforms: ['worldViewProjection', 'dayAmount', 'moonAmount', 'starBoost', 'sunDirection'],
})
skyMaterial.backFaceCulling = false
skyMaterial.disableDepthWrite = true
const dome = MeshBuilder.CreateSphere('sky-dome', { diameter: 1600, segments: 32, sideOrientation: Mesh.BACKSIDE }, scene)
dome.material = skyMaterial
dome.infiniteDistance = true
dome.isPickable = false
const sunDisc = MeshBuilder.CreatePlane('sun-disc', { width: 70, height: 70 }, scene)
const moonDisc = MeshBuilder.CreatePlane('moon-disc', { width: 55, height: 55 }, scene)
for (const disc of [sunDisc, moonDisc]) {
disc.billboardMode = Mesh.BILLBOARDMODE_ALL
disc.infiniteDistance = true
disc.isPickable = false
}
return { skyMaterial, sunDisc, moonDisc }
}
Shader Inputs
Keep shader uniforms generic:
dayAmount: 0 at night, 1 in daylightmoonAmount: inverse or separately shaped night visibilitystarBoost: weather/biome multipliersunDirection: normalized direction for glow and horizon tint
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 112 lines · 0 tokens per session scan A 2b0cd86dc079
sky-box is a skill published in the GitHub repository Shellishack/3d-web-game-dev-skills (5 stars, last pushed 3mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,212 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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