sky-box

sky-box is a skill for Claude Code, Codex from Shellishack/3d-web-game-dev-skills. It costs 0 tokens per session (1,212 once invoked), scanned A, original, MIT.

A reusable procedural sky system for a web-based 3D game. It creates an inside-facing sky dome with animated day and night colors, stars, and sun and moon objects.

In plain words
What is it for?
Use it to add a dynamic sky, sunrise or sunset colors, stars, sun and moon discs, and optional celestial glow to a Babylon.js game.
Why use it?
It provides a consistent way to represent changing time of day without building separate fixed sky images for every scene.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to add a dynamic sky, sunrise or sunset colors, stars, sun and moon discs, and optional celestial glow to a Babylon.js game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/shellishack/3d-web-game-dev-skills/sky-box
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Shellishack/3d-web-game-dev-skills --skill sky-box
Clone the repo
git clone --depth 1 https://github.com/Shellishack/3d-web-game-dev-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sky-box

README.md
[![agentmods](https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/sky-box/github.svg)](https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/sky-box)
Your own site
<a href="https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/sky-box"><img src="https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/sky-box/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sky-box

Your own site · 80×15
<a href="https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/sky-box"><img src="https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/sky-box.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,212 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01212
Opus 5.5 $0.00000 $0.00485
Sonnet 5.5 $0.00000 $0.00242
Haiku 4.5 $0.00000 $0.00121

Measured 2mo ago against content hash 2b0cd86dc079, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

sky-box scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

sky-box/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Procedural Sky Dome and Celestial Bodies

Use this skill when creating a reusable dynamic sky for a web-based 3D game.

Pattern

Prefer a large inside-facing sky dome when the sky needs animated color, stars, sunrise/sunset gradients, or sun/moon direction. Use a static skybox only when the scene art is fixed and time of day does not matter.

The sky module should provide:

  • a dome mesh with depth writes disabled
  • a shader material or sky material with day/night uniforms
  • sun and moon disc meshes parented to the scene, marked as infinite distance or otherwise camera-relative
  • optional halo meshes or billboard planes for glow
  • texture loading for celestial bodies when custom art is needed
import { Mesh, MeshBuilder, Scene, ShaderMaterial, Vector3 } from '@babylonjs/core'

export interface SkyRig {
  skyMaterial: ShaderMaterial
  sunDisc: Mesh
  moonDisc: Mesh
}

export function createSkyRig(scene: Scene): SkyRig {
  const skyMaterial = new ShaderMaterial('sky-material', scene, { vertex: 'sky', fragment: 'sky' }, {
    attributes: ['position'],
    uniforms: ['worldViewProjection', 'dayAmount', 'moonAmount', 'starBoost', 'sunDirection'],
  })
  skyMaterial.backFaceCulling = false
  skyMaterial.disableDepthWrite = true

  const dome = MeshBuilder.CreateSphere('sky-dome', { diameter: 1600, segments: 32, sideOrientation: Mesh.BACKSIDE }, scene)
  dome.material = skyMaterial
  dome.infiniteDistance = true
  dome.isPickable = false

  const sunDisc = MeshBuilder.CreatePlane('sun-disc', { width: 70, height: 70 }, scene)
  const moonDisc = MeshBuilder.CreatePlane('moon-disc', { width: 55, height: 55 }, scene)
  for (const disc of [sunDisc, moonDisc]) {
    disc.billboardMode = Mesh.BILLBOARDMODE_ALL
    disc.infiniteDistance = true
    disc.isPickable = false
  }

  return { skyMaterial, sunDisc, moonDisc }
}

Shader Inputs

Keep shader uniforms generic:

  • dayAmount: 0 at night, 1 in daylight
  • moonAmount: inverse or separately shaped night visibility
  • starBoost: weather/biome multiplier
  • sunDirection: normalized direction for glow and horizon tint

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 112 lines · 0 tokens per session scan A 2b0cd86dc079

Subscribe to this mod's changes

sky-box is a skill published in the GitHub repository Shellishack/3d-web-game-dev-skills (6 stars, last pushed 5mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,212 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

sky-box compared with skills from other repositories

sky-box next to 6 skills from other repositories
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