threejs skills

21 tagged threejs, measured the same way as everything else here.

Browse within: opencode 24babylonjs 10codex-skills 10electron 10low-poly 10procedural-generation 103d 6

THREE.Terrain

01

IceCreamYou/THREE.Terrain

Skill Claude CodeCodex

Use this guide when an agent must build, modify, inspect, or document a terrain scene with THREE.Terrain. The library creates heightmapped Three.js terrain and provides procedural generators, filters, material blending, decoration tools, grass, image conversion, analysis, and seeded randomness.

not rated 911 +1 2d ago A 0 tokens original MIT

sceneproof

02

ReyJ94/SceneProof

Skill Claude CodeCodex

Visual reasoning discipline for verifying UI and Three.js work with the SceneProof CLI. Use whenever a change can alter rendered output — components, styles, layout, SVG, canvas, scenes, cameras, lights, materials, animation — or whenever about to claim that something "looks right", "is visible", or "renders…

not rated 42 1mo ago A SkillSpector: pass 89 tokens original MIT

elix-scroll-3d

03

ElixIsmael/elix-scroll-3d

Skill Claude CodeCodex

Build scroll-driven 3D web experiences that stay fast, indexable, and genuinely usable on mid-range phones. Use when the work involves scroll animation, parallax 3D effects, a Three.js scene, a GLTF or GLB model on a page, scrollytelling, a product page with 3D rotation, an animated hero, GSAP ScrollTrigger…

not rated 13 +1 8d ago A 143 tokens original MIT

semaframe-engine

04

riseagain1/semaframe

Skill Codex

Control an open SemaFrame universal 2D/3D component workspace through MCP or its OpenAPI fallback. Use when an agent, including a realtime voice or multimodal client, needs to inspect, model, create, arrange, update, connect, present, undo, or redo exact spatial assemblies, reusable models, Gaussian-splat Reality…

not rated 5 changed 2d ago A SkillSpector: pass 99 tokens original MIT

Shellishack/3d-web-game-dev-skills

Skill Claude CodeCodex

Generate procedural low-poly 3D models with Three.js and export them as glTF or GLB assets. Use when Codex needs to create browser-previewable low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, or simple game assets with flat shading, simple geometry, materials, export controls, and validation…

not rated 5 4mo ago A 73 tokens original MIT

deveshpunjabi/3d-website-skill

Skill Claude CodeCodex

Expert skill for designing, building, and deploying modern premium websites with advanced animations and 3D interactive experiences using Three.js, React Three Fiber, GSAP, and Framer Motion. Use this skill whenever the user wants to build a website with 3D elements, create an immersive web experience, add interactive…

not rated 4 +2 7mo ago A 240 tokens original MIT

threejs-ai-skill

07

luisnavarrete12/threejs-ai-skill

Skill Claude CodeCodex

Makes AI-generated Three.js / WebGL / react-three-fiber code produce coherent, playable 3D scenes instead of code that compiles but looks and feels broken — correct model scale and orientation, grounded and non-overlapping placement, real collisions, frame-rate-independent controls, and characters that walk without…

not rated 2 3mo ago A 213 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: