Drive and inspect a LIVE running Warbell game session via the FORESTRC JSON bridge — send semantic commands (build, train, order units, speed up time, screenshot) and read full game-state snapshots (fps, banks, every unit/building position, siege phase) as JSON files. Use when playtesting the game agent-side…
Port (or re-port) a character model and/or its animations from the user's three.js "Low-Poly Knight Studio" project into this Bevy game. Use when the user drops a new low-poly-knight-studio zip/folder, says "reuse/port the studio walk/run/jump/attack animations", "swap the model", "the model/anim is new again", or…
Record and assemble a marketing trailer / promo GIFs for Warbell (the Bevy game). Use when the user asks for a trailer, gameplay video, itch.io clips, GIFs, a release video, or "record/film the game". Covers the in-engine scene director (FORESTDEMO), the frame-sequence capture harness (FORESTCLIP), per-scene SFX…
Generate procedural low-poly 3D models with Three.js and export them as glTF or GLB assets. Use when Codex needs to create browser-previewable low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, or simple game assets with flat shading, simple geometry, materials, export controls, and validation…