Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Shellishack/3d-web-game-dev-skills --skill generate-low-poly-modelgit clone --depth 1 https://github.com/Shellishack/3d-web-game-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/generate-low-poly-model)<a href="https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/generate-low-poly-model"><img src="https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/generate-low-poly-model.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00073 | $0.04017 |
| Opus 5 | $0.00036 | $0.02008 |
| Sonnet 5 | $0.00015 | $0.00803 |
| Haiku 4.5 | $0.00007 | $0.00402 |
Grade A, and why
generate-low-poly-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 458 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Skill: Generate Low-Poly 3D Models with Three.js and Export to glTF/GLB
Purpose
Use this skill to procedurally create low-poly 3D models in JavaScript with Three.js, preview them in a browser, and export them as glTF 2.0 assets, preferably binary .glb files for portability.
This skill is best for:
- Low-poly props, terrain, rocks, trees, buildings, vehicles, icons, collectibles, and simple creatures.
- Procedural generation from dimensions, seed values, or high-level art direction.
- Browser-based previews and downloadable
.glbexports.
This skill is not ideal for:
- Production character topology, rigging, skeletal animation, complex UV unwrapping, or photorealistic assets.
- Dense sculpted models that should be authored in Blender or a DCC tool.
Core Tools
Runtime and rendering
three: main rendering and geometry library.three/addons/exporters/GLTFExporter.js: exportsTHREE.Scene,THREE.Object3D, or mesh collections to glTF 2.0.three/addons/controls/OrbitControls.js: browser preview camera control.- Optional:
lil-guifor procedural parameters. - Optional:
seedrandomor a custom deterministic RNG for repeatable model generation.
Validation and inspection
- Khronos glTF Validator: validate exported
.gltfor.glbfiles. - Blender: inspect scale, normals, materials, hierarchy, and compatibility.
- Three.js
GLTFLoader: re-load the exported file into a clean scene as a smoke test.
Recommended Project Structure
low-poly-generator/
package.json
index.html
src/
main.js
modelFactory.js
exportGLB.js
materials.js
geometryUtils.js
exports/
Bundled Procedural Scripts
Use scripts/procedural-low-poly-models.js when a request asks for animals, humans, vegetation, or reusable game props. Copy or import the script into the target Three.js project, then call the fixed factory that matches the requested species or object.
The script exports:
LOW_POLY_SPECIES: category map for animal, human, and object families.LOW_POLY_FACTORIES: registry of named factories.createLowPolyModel(THREE, kind, params): dispatch helper for dynamic model selection.- Animal factories:
createLowPolyDog,createLowPolyCat,createLowPolyHorse,createLowPolyDeer,createLowPolyGoat,createLowPolyTiger,createLowPolyBear,createLowPolyPanda,createLowPolyMonkey,createLowPolyBird,createLowPolyChicken,createLowPolyFish. - Human factories:
createLowPolyHuman,createLowPolyChild,createLowPolyWorker,createLowPolyAdventurer,createLowPolyRobot. - Object factories:
createLowPolyOakTree,createLowPolyPineTree,createLowPolyPalmTree,createLowPolyFlower,createLowPolyGrassClump,createLowPolyBush,createLowPolyRock,createLowPolyCrate,createLowPolyBarrel,createLowPolyMushroom.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 458 lines · 73 tokens per session scan A 1eb47e472f12
generate-low-poly-model is a skill published in the GitHub repository Shellishack/3d-web-game-dev-skills (5 stars, last pushed 3mo ago), licensed MIT. It adds 73 tokens to every session and 4,017 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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