generate-low-poly-model

generate-low-poly-model is a skill for Claude Code, Codex from Shellishack/3d-web-game-dev-skills. It costs 73 tokens per session (4,017 once invoked), scanned A, original, MIT.

A guide for procedurally creating simple, low-detail 3D models with Three.js and exporting them as glTF or GLB files. Procedural generation means creating models from code and parameters.

In plain words
What is it for?
Creating low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, and simple creatures, then previewing and exporting them for browser use.
Why use it?
It provides a repeatable way to make browser-previewable 3D assets without manually modelling every shape in a 3D editor.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Creating low-poly props, terrain, rocks, trees, buildings, vehicles, collectibles, and simple creatures, then previewing and exporting them for browser use.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/shellishack/3d-web-game-dev-skills/generate-low-poly-model
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Shellishack/3d-web-game-dev-skills --skill generate-low-poly-model
Clone the repo
git clone --depth 1 https://github.com/Shellishack/3d-web-game-dev-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generate-low-poly-model

README.md
[![agentmods](https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/generate-low-poly-model.svg)](https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/generate-low-poly-model)
Your own site
<a href="https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/generate-low-poly-model"><img src="https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/generate-low-poly-model.svg" alt="Measured on agentmods" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,017 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.04017
Opus 5 $0.00036 $0.02008
Sonnet 5 $0.00015 $0.00803
Haiku 4.5 $0.00007 $0.00402

Measured 7d ago against content hash 1eb47e472f12, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

generate-low-poly-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/procedural-low-poly-models.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

generate-low-poly-model/SKILL.md · 458 lines

How it starts

The opening of the file, as written. The whole thing — 458 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Skill: Generate Low-Poly 3D Models with Three.js and Export to glTF/GLB

Purpose

Use this skill to procedurally create low-poly 3D models in JavaScript with Three.js, preview them in a browser, and export them as glTF 2.0 assets, preferably binary .glb files for portability.

This skill is best for:

  • Low-poly props, terrain, rocks, trees, buildings, vehicles, icons, collectibles, and simple creatures.
  • Procedural generation from dimensions, seed values, or high-level art direction.
  • Browser-based previews and downloadable .glb exports.

This skill is not ideal for:

  • Production character topology, rigging, skeletal animation, complex UV unwrapping, or photorealistic assets.
  • Dense sculpted models that should be authored in Blender or a DCC tool.

Core Tools

Runtime and rendering

  • three: main rendering and geometry library.
  • three/addons/exporters/GLTFExporter.js: exports THREE.Scene, THREE.Object3D, or mesh collections to glTF 2.0.
  • three/addons/controls/OrbitControls.js: browser preview camera control.
  • Optional: lil-gui for procedural parameters.
  • Optional: seedrandom or a custom deterministic RNG for repeatable model generation.

Validation and inspection

  • Khronos glTF Validator: validate exported .gltf or .glb files.
  • Blender: inspect scale, normals, materials, hierarchy, and compatibility.
  • Three.js GLTFLoader: re-load the exported file into a clean scene as a smoke test.
low-poly-generator/
  package.json
  index.html
  src/
    main.js
    modelFactory.js
    exportGLB.js
    materials.js
    geometryUtils.js
  exports/

Bundled Procedural Scripts

Use scripts/procedural-low-poly-models.js when a request asks for animals, humans, vegetation, or reusable game props. Copy or import the script into the target Three.js project, then call the fixed factory that matches the requested species or object.

The script exports:

  • LOW_POLY_SPECIES: category map for animal, human, and object families.
  • LOW_POLY_FACTORIES: registry of named factories.
  • createLowPolyModel(THREE, kind, params): dispatch helper for dynamic model selection.
  • Animal factories: createLowPolyDog, createLowPolyCat, createLowPolyHorse, createLowPolyDeer, createLowPolyGoat, createLowPolyTiger, createLowPolyBear, createLowPolyPanda, createLowPolyMonkey, createLowPolyBird, createLowPolyChicken, createLowPolyFish.
  • Human factories: createLowPolyHuman, createLowPolyChild, createLowPolyWorker, createLowPolyAdventurer, createLowPolyRobot.
  • Object factories: createLowPolyOakTree, createLowPolyPineTree, createLowPolyPalmTree, createLowPolyFlower, createLowPolyGrassClump, createLowPolyBush, createLowPolyRock, createLowPolyCrate, createLowPolyBarrel, createLowPolyMushroom.

Read the full file on GitHub · 458 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 458 lines · 73 tokens per session scan A 1eb47e472f12

Subscribe to this mod's changes

generate-low-poly-model is a skill published in the GitHub repository Shellishack/3d-web-game-dev-skills (5 stars, last pushed 3mo ago), licensed MIT. It adds 73 tokens to every session and 4,017 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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