Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.
Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.
Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.
Expert skill for designing, building, and deploying modern premium websites with advanced animations and 3D interactive experiences using Three.js, React Three Fiber, GSAP, and Framer Motion. Use this skill whenever the user wants to build a website with 3D elements, create an immersive web experience, add interactive…
Use when deciding how something LOOKS or MOVES — cinematic landing pages and hero sections, particle/WebGL backgrounds, scroll-linked or scrubbed motion, layers that drift, dashboards, admin or internal tools, mobile screens, chat or agent interfaces, tokens, themes, palettes, typography and the Figma border. Triggers…
Design and build small, original, playable browser-game prototypes. Use whenever a user asks to turn a game idea into a 2D Canvas, DOM, WebGL, or Three.js game; scope a browser-game MVP or vertical slice; improve a game's controls, mechanics, progression, or game-feel; or create an original remix inspired by a public…