Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.
Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.
Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.
This skill should be used when the user asks to "create animation", "animate sprite", "add tweens", "sprite animation not playing", "character animations", "easing", "tween timeline", "idle animation", "walk animation", "fade in", "fade out", or "scale animation".
This skill should be used when the user pastes raw player feedback, playtester notes, bug reports, Discord or Reddit comments, itch.io comments, App Store reviews, QA notes, or a list of complaints about their Phaser game, or asks to "triage this feedback", "fix what players reported", "reproduce this bug report"…
This skill should be used when the user asks to "add a glow", "blur the background", "add a screen effect", "mask a sprite", "add post-processing", "shader effect", "add lighting", "flashlight cone", "vision cone", "normal maps", "make the screen flash", "color grading", "tint a sprite", "screen shake with effects"…