sheleg-design

sheleg-design is a skill for Cursor from ssheleg/sheleg-design-skill. It costs 80 tokens per session (4,833 once invoked), scanned A, original, MIT.

A design skill for planning how websites, dashboards, mobile screens, and agent interfaces look and move, including cinematic pages with layered motion.

In plain words
What is it for?
Use it when designing landing pages, hero sections, dashboards, internal tools, mobile screens, chat interfaces, themes, palettes, typography, particle effects, or WebGL backgrounds.
Why use it?
It provides rules for deciding when animation is appropriate, how motion should respond to scrolling, and how designs should behave when animation is reduced or unavailable.

Skill for Cursor

Written for Cursor: installed under .cursor/.

Good fit Use it when designing landing pages, hero sections, dashboards, internal tools, mobile screens, chat interfaces, themes, palettes, typography, particle effects, or WebGL backgrounds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ssheleg/sheleg-design-skill/sheleg-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ssheleg/sheleg-design-skill --skill sheleg-design
Clone the repo
git clone --depth 1 https://github.com/ssheleg/sheleg-design-skill

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sheleg-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/ssheleg/sheleg-design-skill/sheleg-design/github.svg)](https://agentmods.dev/skills/ssheleg/sheleg-design-skill/sheleg-design)
Your own site
<a href="https://agentmods.dev/skills/ssheleg/sheleg-design-skill/sheleg-design"><img src="https://agentmods.dev/badge/skills/ssheleg/sheleg-design-skill/sheleg-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sheleg-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/ssheleg/sheleg-design-skill/sheleg-design"><img src="https://agentmods.dev/badge/skills/ssheleg/sheleg-design-skill/sheleg-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,833 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.04833
Opus 5.5 $0.00032 $0.01933
Sonnet 5.5 $0.00016 $0.00967
Haiku 4.5 $0.00008 $0.00483

Measured 2d ago against content hash dcb1fd5d8dc0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

sheleg-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/sheleg-design/SKILL.md · 340 lines

How it starts

The opening of the file, as written. The whole thing — 340 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SHELEG Design

Overview

A page feels cinematic not from many animations, but from a single source of truth (measured scroll position) driving many cheap, layered, independently-degradable responses. Centralize scroll into one store; layers read it per frame and react in their own language. Nothing crossfades — things redeploy. Every layer degrades to a calm static state.

READ FIRST, BEFORE ANY OF THE CRAFT BELOW: CREATIVE_DIRECTOR.md — the decision layer: what the surface is for and what would prove it failed; the lane and the mode (a redesign starts by measuring what it replaces, an update changes a token); which tools to cast, measured with npx sshlg-skills pack design --lane <lane>; when to fork into two variations with disjoint casts, the rubric written first; alignment and measurable quality as two separate questions; and the director record all of it lands in. The failure mode of an agent doing design is not ugliness, it is plausibility, and that document is what refuses it.

REQUIRED REFERENCE — for the cinematic path: read SHELEG_DESIGN.md before implementing a scroll-driven page — architecture, morph math, the DOM↔WebGL bridge, the build recipe (§11), the file map. Product-UI work does not owe this read; the one rule it would owe is repeated here: where a pack's motion tokens differ from the SHELEG defaults, the pack wins.

REQUIRED BEFORE ANY ANIMATION: read MOTION_DOCTRINE.md. SHELEG_DESIGN.md says how motion is built; the doctrine says whether to build it — the frequency table that kills animation on high-repetition paths, the easing tree and the ease-in ban, the duration ceiling, the forbidden forms, and the reduced-motion contract.

REQUIRED BEFORE ANY ACCESSIBILITY CLAIM: read ACCESSIBILITY_EVIDENCE.md — which bar a claim is held to (a WCAG criterion with number/version/level/units/exceptions, or a platform heuristic), what a screenshot can and cannot prove about the DOM and assistive technology, and the verdict contract: an absent tool is NOT_RUN, never PASS, and no check installs a scanner to complete itself. The connection is scoped, not routed: the craft gate's contrast row and the render critique consume these verdicts at the claim they are making — an existing capability, no new router, no new entry point. And a quality receipt keeps two kinds of row apart: visual judgment (how the render reads) and WCAG conformance (a computed, scoped check naming its criterion) — and a render fixed on the critique is judged on the SAME before/after matrix inside a bounded budget (CREATIVE_DIRECTOR.md), where an unresolved observation stays unresolved rather than being renamed shipped. A glance cannot produce a conformance row — a receipt where it did is refused, because "looked accessible" is a screenshot claim wearing a criterion's name.

Read the full file on GitHub · 340 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed · -42 tokens per session dcb1fd5d8dc0
  2. 4d ago Changed e1acc4d721e5
  3. 5d ago Changed 3e3c5afea571
  4. 6d ago Changed · -16 lines · -188 tokens per session f65f30308d43
  5. 11d ago Changed c0e2d4c10e16
  6. 14d ago Changed 4614d091879d
  7. 17d ago Changed 4fcb5b56f624
  8. 19d ago Changed · -1 lines · +18 tokens per session 6318569382ab
  9. 25d ago Changed 5cb5eafd7e0d
  10. 29d ago First seen · 357 lines · 292 tokens per session scan A 03e8eee8092c

Subscribe to this mod's changes

sheleg-design is a skill published in the GitHub repository ssheleg/sheleg-design-skill (4 stars, last pushed 2d ago), licensed MIT. It adds 80 tokens to every session and 4,833 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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