sheleg-design

sheleg-design is a skill for Cursor from ssheleg/sheleg-design-skill. It costs 292 tokens per session (5,095 once invoked), scanned A, original, MIT.

A design skill for planning how websites, dashboards, mobile screens, and agent interfaces look and move, including cinematic pages with layered motion.

In plain words
What is it for?
Use it when designing landing pages, hero sections, dashboards, internal tools, mobile screens, chat interfaces, themes, palettes, typography, particle effects, or WebGL backgrounds.
Why use it?
It provides rules for deciding when animation is appropriate, how motion should respond to scrolling, and how designs should behave when animation is reduced or unavailable.

Skill for Cursor

Written for Cursor: installed under .cursor/. Also seen: mentions subagents.

Good fit Use it when designing landing pages, hero sections, dashboards, internal tools, mobile screens, chat interfaces, themes, palettes, typography, particle effects, or WebGL backgrounds.

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Install with agentmods
npx agentmods add skills/ssheleg/sheleg-design-skill/sheleg-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ssheleg/sheleg-design-skill --skill sheleg-design
Clone the repo
git clone --depth 1 https://github.com/ssheleg/sheleg-design-skill

Made for: Cursor.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sheleg-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/ssheleg/sheleg-design-skill/sheleg-design/github.svg)](https://agentmods.dev/skills/ssheleg/sheleg-design-skill/sheleg-design)
Your own site
<a href="https://agentmods.dev/skills/ssheleg/sheleg-design-skill/sheleg-design"><img src="https://agentmods.dev/badge/skills/ssheleg/sheleg-design-skill/sheleg-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sheleg-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/ssheleg/sheleg-design-skill/sheleg-design"><img src="https://agentmods.dev/badge/skills/ssheleg/sheleg-design-skill/sheleg-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 292 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,095 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00292 $0.05095
Opus 5 $0.00146 $0.02547
Sonnet 5 $0.00058 $0.01019
Haiku 4.5 $0.00029 $0.00509

Measured today against content hash a1e640847fc9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

sheleg-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor/skills/sheleg-design/SKILL.md · 353 lines

How it starts

The opening of the file, as written. The whole thing — 353 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SHELEG Design

Overview

A page feels cinematic not from many animations, but from a single source of truth (measured scroll position) driving many cheap, layered, independently-degradable responses. Centralize scroll into one store; layers read it per frame and react in their own language. Nothing crossfades — things redeploy. Every layer degrades to a calm static state.

READ FIRST, BEFORE ANY OF THE CRAFT BELOW: CREATIVE_DIRECTOR.md — the decision layer. What the surface is for and what would prove it failed; which lane and which mode the task is in, because a redesign starts by measuring the thing it replaces and an update changes a token rather than the components that read it; which tools to cast, measured with npx sshlg-skills pack design --lane <lane> rather than recalled; when to build two variations with two disjoint casts in parallel subagents — and the rule that keeps that honest, which is that the rubric is written before either one exists; and the validation split that matters, where alignment to the brief and measurable quality are two different questions and neither implies the other. The failure mode of an agent doing design is not ugliness, it is plausibility, and that document is what refuses it.

REQUIRED REFERENCE — for the cinematic path: read SHELEG_DESIGN.md before implementing a scroll-driven page — architecture, morph math, the DOM↔WebGL bridge, the build recipe (§11), the file map. Product-UI work does not owe this read; the one rule it would owe is repeated here: where a pack's motion tokens differ from the SHELEG defaults, the pack wins.

REQUIRED BEFORE ANY ANIMATION: read MOTION_DOCTRINE.md. SHELEG_DESIGN.md says how motion is built; the doctrine says whether to build it — the frequency table that kills animation on high-repetition paths, the easing tree and the ease-in ban, the duration ceiling, the forbidden forms, and the reduced-motion contract.

Read the full file on GitHub · 353 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed a1e640847fc9
  2. yesterday Changed · +34 lines 591f36442df0
  3. 4d ago Changed · +4 lines 5d7201ddf9c0
  4. 7d ago Changed · +13 lines · +12 tokens per session 80c404284458
  5. 11d ago First seen · 302 lines · 280 tokens per session scan A c485eb7c8302

Subscribe to this mod's changes

sheleg-design is a skill published in the GitHub repository ssheleg/sheleg-design-skill (2 stars, last pushed today), licensed MIT. It adds 292 tokens to every session and 5,095 once invoked, about $0.0015 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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