Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/shellishack/3d-web-game-dev-skills/inventorynpx skills add Shellishack/3d-web-game-dev-skills --skill inventorygit clone --depth 1 https://github.com/Shellishack/3d-web-game-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/inventory)<a href="https://agentmods.dev/skills/shellishack/3d-web-game-dev-skills/inventory"><img src="https://agentmods.dev/badge/skills/shellishack/3d-web-game-dev-skills/inventory.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00000 | $0.00905 |
| Opus 5 | $0.00000 | $0.00452 |
| Sonnet 5 | $0.00000 | $0.00181 |
| Haiku 4.5 | $0.00000 | $0.00090 |
Grade A, and why
inventory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Quick-Slot Inventory Bar
Use this skill when creating a reusable inventory bar with quick slots and an expandable bag panel for a 3D web game.
Pattern
Separate inventory ownership from inventory presentation. Game state decides what items exist, what the player owns, and what each item does. The UI renders slots, current selection, item assignment, and clear/select commands.
Use a fixed number of quick slots represented as an array of item keys or null. Track one selected slot index. The bag panel assigns owned items into the selected slot; the compact bar selects slots during play.
export type ItemKey = 'lamp' | 'medkit' | 'scanner' | 'snack'
export type InventorySlot = ItemKey | null
export interface ItemDefinition {
name: string
shortName: string
description: string
tone: string
}
export const items: Record<ItemKey, ItemDefinition> = {
lamp: { name: 'Signal Lamp', shortName: 'Lamp', description: 'Improves visibility in dark areas.', tone: 'yellow' },
medkit: { name: 'Medkit', shortName: 'Med', description: 'Stabilizes injured characters.', tone: 'red' },
scanner: { name: 'Scanner', shortName: 'Scan', description: 'Reveals nearby interactables.', tone: 'blue' },
snack: { name: 'Snack Pack', shortName: 'Snack', description: 'Restores a small amount of stamina.', tone: 'green' },
}
Component Contract
A reusable inventory component usually needs:
slots: fixed-length list of item ids or empty valuesownedItems: list of item ids available to assignselectedSlot: current slot indexbagOpen: whether the expanded panel is visibleonSelectSlot(index)onAssignSlot(index, itemId)onClearSlot(index)onToggleBag()
interface InventoryBarProps {
slots: InventorySlot[]
ownedItems: ItemKey[]
selectedSlot: number
bagOpen: boolean
onSelectSlot: (slotIndex: number) => void
onAssignSlot: (slotIndex: number, item: ItemKey) => void
onClearSlot: (slotIndex: number) => void
onToggleBag: () => void
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 90 lines · 0 tokens per session scan A ba374e432d18
inventory is a skill published in the GitHub repository Shellishack/3d-web-game-dev-skills (5 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 905 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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