dcc-mcp/dcc-mcp-houdini

SideFX Houdini adapter for the DCC Model Context Protocol

This repository also configures its own agents. See what dcc-mcp-houdini tells them →

12Stars on the repository
43Mods indexed here, across every type
yesterdayLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Set up dcc-mcp-houdini for an agent or operator: install Houdini Python dependencies with hython, generate MCP host configuration, guide the user through the Houdini package / 123.py autostart load step, and run a first live-tool smoke prompt.

not rated 12 +1 yesterday A SkillSpector: pass 68 tokens original MIT

houdini-animation

02

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Pipeline skill — typed timeline, keyframe, channel, and cache-baking tools. Query/set time, FPS and ranges; set/get/delete/list keyframes; inspect channels and expressions; validate bounded transform-loop continuity; export/import channel JSON; bake channels and trigger bounded simulation/cache renders. The canonical…

not rated 12 +1 yesterday A 66 tokens original MIT

houdini-asset-sync

03

dcc-mcp/dcc-mcp-houdini

Skill Claude CodeCodex

Publish and consume immutable USD revisions through the dcc-mcp-core Asset Sync contract.

not rated 12 +1 yesterday A 23 tokens original MIT

houdini-automation

04

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Pipeline skill - run file-based Houdini Python automation, manage hip files, set timeline ranges, and build small node chains from structured specs. Use when orchestrating repeatable Houdini tasks. Not for inspecting a scene only.

not rated 12 +1 changed 4d ago A 50 tokens original MIT

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Authoring skill — create and edit cameras and lights, frame the Scene Viewer, and report active camera/view state through typed tools. Pair with houdini-render for viewport capture and ROP render execution.

not rated 12 +1 yesterday A 45 tokens original MIT

houdini-chops

06

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Pipeline skill — typed CHOP (Channel Operator) tools for motion FX, audio-driven animation, procedural filtering, and CHOP-to-keyframe export. Create and manage CHOP networks, motion clips, audio-driven channels, and filter effects.

not rated 12 +1 yesterday A 53 tokens original MIT

houdini-constraints

07

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Pipeline skill — typed animation constraint tools for object-level transform constraints. Create parent, blend, position, and orientation constraints using OBJ-level blend nodes and CHOP-driven channel referencing. List and delete existing constraints.

not rated 12 +1 yesterday A 46 tokens original MIT

houdini-dev

08

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Pipeline skill — development workflow helpers for authoring Houdini Python tools in a live session: attach a local project to sys.path, hot-reload modules by prefix or name, run module entrypoints or scripts with captured stdout/stderr/traceback, start a debugpy listener, introspect HOM objects/signatures/node-type…

not rated 12 +1 yesterday A 92 tokens original MIT

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Interchange skill — save/load/list/delete reusable export presets as JSON library files capturing ROP node configurations (Alembic, FBX, USD, Geometry, and other ROP output drivers). Use to standardize export settings across a team or project. Pair with houdini-interchange for one-shot exports or houdini-pipeline for…

not rated 12 +1 yesterday A 76 tokens original MIT

houdini-geometry

10

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Authoring skill — create common SOP primitives or bounded root-to-tip curve guides and inspect SOP geometry: counts, bounds, paged attribute values, primitive intrinsics, groups, and cook errors. Use these typed tools to query and seed geometry before custom scripts. For mesh edit operations use houdini-mesh-ops.

not rated 12 +1 changed yesterday A 69 tokens original MIT

houdini-groom

11

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Authoring skill - build Houdini 22 short-fur groom networks from rest skin, optional guides, and animated skin. Use for insect fuzz, creature fur, and deformation-ready hair generation. Not for interactive brush sculpting.

not rated 12 +1 yesterday A 51 tokens original MIT

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Houdini 22 Gaussian Splat relighting skill - prepare GSplats with SideFX Labs, relight them in Solaris/Karma, and rasterize them in Copernicus. Use when an agent must relight a captured splat while retaining typed scene and parameter control. Not for training or importing a new Gaussian Splat.

not rated 12 +1 yesterday A 75 tokens original MIT

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Pipeline skill — HDA library automation and PDG/ROP execution: scan loaded HDA libraries, inspect definitions (inputs, parm templates, sections, version), instantiate digital assets with inputs/parameters, validate cooked nodes, cook TOP/PDG networks, and execute ROP output-driver chains. Pair with houdini-hda for…

not rated 12 +1 yesterday A 85 tokens original MIT

houdini-hda

14

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

HDA skill - install, inspect, create, author, publish, validate, cook, and synchronize Houdini Digital Assets with typed public parameters. Use when loading .hda/.otl assets, building reusable interfaces, or publishing an HDA library. Not for generic node edits.

not rated 12 +1 yesterday A 61 tokens original MIT

houdini-husk

15

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Pipeline skill — command-line USD/Hydra rendering via husk (Karma delegate), checkpoint/resume, scene snapshots, and husk option configuration. Pair with houdini-karma for renderer setup and houdini-render for viewport/ROP renders.

not rated 12 +1 changed yesterday A 55 tokens original MIT

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Houdini cross-DCC asset import skill — consumes an AssetDescriptor, imports the asset file into a geo container via a File SOP, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.

not rated 12 +1 yesterday A SkillSpector: pass 62 tokens original MIT

houdini-interchange

17

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Interchange skill — load-on-demand import/export of Houdini geometry and scenes through production formats (native bgeo/geo, OBJ, Alembic, FBX, USD) plus filesystem probing. Use these typed tools instead of hand-building ROP/LOP/SOP networks with raw scripts.

not rated 12 +1 changed yesterday A 65 tokens original MIT

houdini-karma

18

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Pipeline skill — configure Karma CPU/XPU render settings, material overrides, light mixer, and image output through typed tools. Pair with houdini-render for full render execution and houdini-camera-light for scene setup.

not rated 12 +1 yesterday A 47 tokens original MIT

houdini-kinefx

19

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Pipeline skill — typed KineFX character animation tools. Create and configure rig skeletons, set rig poses, capture joint skinning weights, and apply motion capture data via SOP-level KineFX nodes.

not rated 12 +1 yesterday A 47 tokens original MIT

houdini-light-rig

20

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Authoring skill — pre-configured lighting templates: three-point rigs, HDRI worlds, area softboxes, rig-level intensity controls, and view transform management. Builds on top of houdini-camera-light (individual light create/update) to provide higher-level lighting automation. Pair with houdini-camera-light for…

not rated 12 +1 yesterday A 79 tokens original MIT

houdini-lookdev

21

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Authoring skill — lookdev and shader-network operations: inspect materials, libraries, shader nodes and assignments; get/set shader parameters with type-aware validation; inspect and rewire shader connections; reset assignments; and manage adapter-owned material presets. Pair with houdini-materials for material…

not rated 12 +1 yesterday A 64 tokens original MIT

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Authoring skill — manage reusable material presets as JSON library files, handle texture assignment (image nodes / file paths), reload textures from disk, configure OCIO color management and list available color spaces, inspect material/shader connections and assignments. Pair with houdini-materials (create/assign)…

not rated 12 +1 yesterday A 78 tokens original MIT

houdini-materials

23

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Authoring skill - create and assign Houdini materials, including typed MaterialX PBR networks for Karma. Use when building lookdev/material workflows from color, roughness, metallic, normal, or displacement maps. Not for generic node graph edits.

not rated 12 +1 yesterday A 54 tokens original MIT

houdini-mesh-ops

24

dcc-mcp/dcc-mcp-houdini

Skill Claude Code

Authoring skill — typed procedural modeling operations with bounded schemas, native SOP parameter readback, and cooked geometry postconditions. Covers loft, lathe, extrude, bevel, inset, bridge, Boolean, edge-loop, radial array, mirror, UV, transform, merge, group, normal, triangulate, and convert flows.

not rated 12 +1 yesterday A 73 tokens original MIT

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