houdini-mesh-ops

houdini-mesh-ops is a skill for Claude Code from dcc-mcp/dcc-mcp-houdini. It costs 73 tokens per session (667 once invoked), scanned A, original, MIT.

A Houdini toolkit for procedural mesh modeling. Procedural modeling builds geometry through repeatable node networks instead of only manual edits.

In plain words
What is it for?
Use it to loft, lathe, extrude, bevel, inset, bridge, apply Booleans, add edge loops, make radial arrays, mirror geometry, create UVs, transform, merge, group, normalize, triangulate, and convert meshes.
Why use it?
It removes much of the manual work involved in common mesh operations and checks that nodes cook successfully and produce expected geometry.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to loft, lathe, extrude, bevel, inset, bridge, apply Booleans, add edge loops, make radial arrays, mirror geometry, create UVs, transform, merge, group, normalize, triangulate, and convert meshes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-houdini/houdini-mesh-ops
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-houdini --skill houdini-mesh-ops
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-houdini

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for houdini-mesh-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-mesh-ops/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-mesh-ops)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-mesh-ops"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-mesh-ops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for houdini-mesh-ops

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-houdini/houdini-mesh-ops"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-houdini/houdini-mesh-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 667 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.00667
Opus 5 $0.00036 $0.00333
Sonnet 5 $0.00015 $0.00133
Haiku 4.5 $0.00007 $0.00067

Measured 11d ago against content hash 07cb353e24ad, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

houdini-mesh-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 20 executable files (scripts/_mesh_common.py, scripts/add_edge_loop.py, scripts/add_normals.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_houdini/skills/houdini-mesh-ops/SKILL.md · 57 lines

What it actually says

houdini-mesh-ops

Typed modeling tools that build procedural SOP networks. Mutating tools use bounded inputs and return parameter plus cooked-geometry readback. A tool fails closed and removes its partial SOP when required native parameters, cooking, or postconditions cannot be verified; there is no raw-script fallback.

All tools are affinity: main (they call hou).

Tool group

  • mesh-edit (default active): the existing transform/merge/group/normal/ triangulate/convert tools; blast_geometry remains destructive.
  • modeling (default inactive): loft_sections, lathe_profile, extrude_faces, bevel_edges, inset, bridge_edges, boolean_op, add_edge_loop, array_instances (bounded radial/tangent orient readback before Copy to Points), mirror, auto_uv, and uv_project.

Tracer-bullet flow

  1. houdini_geometry__create_primitive(parent_path="/obj/geo1", primitive="box")
  2. bevel_edges(input_path=".../box1", group="0-3", distance=0.05)
  3. array_instances(input_path=".../polybevel1", count=4, radius=3.5, axis="y")
  4. auto_uv(input_path=".../copytopoints1")
  5. houdini_geometry__get_cook_status(node_path=".../uvunwrap1") → inspect again

blast_geometry is flagged destructive because it removes geometry; pass delete_non_selected=true to invert the selection (keep the group).

Use houdini-object-ops.set_pivot for OBJ pivots and houdini-materials.assign_material for material ownership. Houdini's procedural SOP graph has no safe one-to-one delete_history operation; use the existing explicit node-lock/export tools when a baked boundary is actually intended.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 57 lines · 73 tokens per session scan A 07cb353e24ad

Subscribe to this mod's changes

houdini-mesh-ops is a skill published in the GitHub repository dcc-mcp/dcc-mcp-houdini (12 stars, last pushed today), licensed MIT. It adds 73 tokens to every session and 667 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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