maya-primitives

maya-primitives is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 81 tokens per session (480 once invoked), scanned A, original, MIT.

A Maya toolset for quickly creating common polygon shapes and changing their transforms. Transforms are an object’s position, rotation, and scale in a 3D scene.

In plain words
What is it for?
Use it to create spheres, cubes, cylinders, and planes; read or change transforms; rename objects; and delete objects.
Why use it?
It offers a narrow, input-checked way to create predictable objects without using unrestricted scripting for routine tasks. Results include structured object names.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create spheres, cubes, cylinders, and planes; read or change transforms; rename objects; and delete objects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-primitives
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-primitives
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-primitives

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-primitives/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-primitives)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-primitives"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-primitives/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for maya-primitives

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-primitives"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-primitives.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 480 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.00480
Opus 5 $0.00041 $0.00240
Sonnet 5 $0.00016 $0.00096
Haiku 4.5 $0.00008 $0.00048

Measured 10d ago against content hash e9db98b09eb7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

maya-primitives scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 8 executable files (scripts/create_cube.py, scripts/create_cylinder.py, scripts/create_plane.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-primitives/SKILL.md · 58 lines

What it actually says

maya-primitives (Authoring stage)

Schema-validated quick path for creating polygon primitives and reading / writing transforms. The eight scripts here are intentionally narrow: they exist so an agent can do "create N spheres / cubes / cylinders" without falling back to execute_python and losing input validation, ToolAnnotations, and the structured envelope.

When to use this skill (vs alternatives)

Goal Use
Place 10 spheres at scripted positions maya-primitives (schema-validated)
Bevel an existing mesh maya-mesh-ops
Build a procedural lattice from scratch maya-scripting + execute_python
Set a custom user attribute maya-attributes

Scripts

  • create_sphere — Create a polygon sphere
  • create_cube — Create a polygon cube
  • create_cylinder — Create a polygon cylinder
  • create_plane — Create a polygon plane
  • set_transform — Set translate/rotate/scale on an object
  • get_transform — Get translate/rotate/scale of an object
  • rename_object — Rename an object in the scene
  • delete_objects — Delete objects from the Maya scene
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 58 lines · 81 tokens per session scan A e9db98b09eb7

Subscribe to this mod's changes

maya-primitives is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (53 stars, last pushed 2d ago), licensed MIT. It adds 81 tokens to every session and 480 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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