Skill Claude CodeCodex
Set up dcc-mcp-maya for an agent or operator: install Maya Python dependencies with mayapy, generate MCP host configuration, guide the user through loading the Maya plugin, and run a first live-tool smoke prompt.
70 tagged maya, measured the same way as everything else here.
Browse within: dcc 68blender 36houdini 36autodesk 32
Skill Claude CodeCodex
Set up dcc-mcp-maya for an agent or operator: install Maya Python dependencies with mayapy, generate MCP host configuration, guide the user through loading the Maya plugin, and run a first live-tool smoke prompt.
Skill Claude CodeCodex
Pipeline stage — render globals, final-frame rendering, and viewport capture: configure render settings, query them, render frames, capture playblasts. Use for producing final or preview imagery. Not for modeling (maya-mesh-ops), animation editing (maya-animation), generic file import/export (maya-geometry), or render…
Skill Claude CodeCodex
Bootstrap stage — escape hatch for Maya work that has no packaged skill yet. Agents should prefer searchskills / dcccapabilitymanifest → loadskill → typed tools (inputSchema + annotations) from domain skills; use executepython or executemel only when no skill matches, for bulk in-process loops, or for API…
Skill Claude CodeCodex
Infrastructure skill - guide developers and agents through creating or modernizing a DCC-MCP adapter or standalone internal MCP service for Nuke, Blender, 3ds Max, Unreal, ZBrush, Houdini, Maya, and custom studio systems. Use when building server, dispatcher, gateway, packaging, and runtime integration. Not for…
Skill Claude CodeCodex
Infrastructure skill - create, validate, scaffold, and review DCC-MCP skills for the dcc-mcp-core ecosystem. Use when authoring SKILL.md, tools.yaml, scripts, groups, prompts, or skill taxonomy. Not for creating a full DCC-MCP adapter repository - use dcc-mcp-creator.
Skill Claude CodeCodex
Default DCC control skill — connect to and operate live Maya, Blender, Houdini, Photoshop, 3ds Max, Nuke, Unreal, Godot, RenderDoc, Substance 3D, and other DCC apps through structured DCC-MCP tools. Use this skill first for DCC operation and explicit CUA, DCC CUA, dcc-cua, our dcc-cua, or 我们的 dcc-cua requests. These…
Skill Claude CodeCodex
mGear Shifter deep integration - inspect environments, list components, create guides, build rigs, export templates, and import sample templates.
Skill Claude CodeCodex
Import asset files into Maya scene with mGear rigging context awareness, following the dccmcpcore.assetimport contract.