Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for…
Example skill — demonstrates async execution affinity: long-running tools surface as deferredHint=true in MCP tools/list. Use as a reference when writing domain skills with render or simulation tools. Not intended for production use.
Example skill — demonstrates cooperative cancellation inside a skill script loop using checkcancelled(). Use as a reference when writing long-running domain skills that must respond to notifications/cancelled. Not intended for production use.
Example skill — demonstrates full compatibility with the ClawHub/OpenClaw skill format. Use as a reference when creating skills for both the dcc-mcp-core ecosystem and ClawHub marketplace. Not intended for production use — this is an authoring reference only.
Infrastructure skill — DCC-agnostic observability primitives: capture screenshots, query audit logs, inspect tool performance metrics, and monitor process health. Works in any DCC environment (Maya, Blender, Houdini, Unreal, etc.) or standalone Python. Use for debugging any skill failure or verifying DCC state. Not…
Example skill — reference implementation of the internal layered architecture pattern (Tools / Services / Utils) for complex skills with shared business logic. Use as a template when a skill outgrows a single scripts/execute.py file. Not intended for production use — see docs/guide/skills.md for the architectural…
Infrastructure skill — media conversion and processing via FFmpeg: convert video/audio formats, extract frames, resize, and transcode. Use when manipulating raw media files (mp4, mov, wav, image sequences) regardless of DCC context. Not for DCC-specific render output handling — use a domain pipeline skill for…
Infrastructure skill — Git repository analysis and automation: inspect commits, branches, diffs, and file history. Use when analysing a codebase, reviewing changes, or automating version control workflows independent of any DCC. Not for DCC asset versioning or Perforce operations — use a domain skill bound to the…
Infrastructure skill — image processing and manipulation via ImageMagick: resize, composite, convert formats, add watermarks. Use when batch-processing textures, thumbnails, or rendered images at the file level. Not for in-DCC texture or material editing — use a domain skill bound to the specific DCC for that.
Domain skill — Maya geometry primitives: create spheres, cubes, cylinders; bevel, extrude, and merge polygon components. Use for individual geometry creation or editing operations inside Maya. Not for full asset export pipelines — use maya-pipeline for that. Not for USD scene inspection — use usd-tools for that.
Domain skill — Maya asset pipeline orchestration: set up project directory structures, export scenes to USD, and coordinate multi-step DCC workflows. Use when initialising a Maya project or exporting assets for a downstream pipeline. Not for raw geometry editing — use maya-geometry for that. Not for low-level USD file…
Example skill — demonstrates a skill with multiple script types (Python, Shell, Batch). Use as a reference when writing cross-platform skills. Not intended for production use — this is an authoring reference only.
Example skill — demonstrates zero-dependency JSON Schema derivation from Python dataclasses and type annotations (issue #242). Use as a reference when authoring typed handlers that should publish inputSchema / outputSchema without hand-writing JSON. Not intended for production use.
Infrastructure skill — low-level OpenUSD scene inspection and validation: read layer stacks, traverse prims, validate USD schemas. Use when working directly with raw USD files (usda, usdc, usdz) or verifying USD compliance. Not for Maya-specific USD export — use maya-pipelineexportusd for that. Not for full DCC…
Infrastructure skill — multi-step action orchestration: run a sequence of MCP tools in order, passing results between steps. Use when chaining two or more tools into a repeatable pipeline (select → rename → validate → export). Not for single-tool operations or DCC-specific business logic — use a domain skill for those.
Infrastructure skill - DCC-agnostic media probing, transcoding, thumbnails, frame extraction, and image-sequence-to-MP4 conversion through vx-managed FFmpeg. Use when agents need to inspect or share render/playblast outputs. Not for arbitrary shell or vx execution - use typed media tools only.
Infrastructure skill — DCC-agnostic Qt UI introspection: list top-level windows, find widgets by name/class, describe widget properties, walk the widget tree, and poll for availability. Works in any DCC with a Qt binding (Maya, Blender, Houdini, Unreal, etc.). All tools are read-only and lazy-loaded.
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At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: