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01Skill Claude CodeCodex
Example skill - minimal greeting tool. Use only for testing standalone internal service connectivity and Skill discovery. Not for production use.
MCP and REST control plane for AI agents to operate creative software: shared Rust/Python runtime, multi-instance gateway, CLI, skill discovery, and studio workflow infrastructure for DCC-MCP.
This repository also configures its own agents. See what dcc-mcp-core tells them →
Skill Claude CodeCodex
Example skill - minimal greeting tool. Use only for testing standalone internal service connectivity and Skill discovery. Not for production use.
Skill Claude Code
Material authoring helpers for asset-library contexts.
Skill Claude Code
Photoshop layer checks for commercial 2D motion deliverables.
Skill Claude Code
Product lookdev and render-review helpers for commercial 3D work.
Skill Claude Code
Maya blocking helpers for film shot animation contexts.
Skill Claude Code
Houdini FX cache and simulation review helpers for film shots.
Skill Claude Code
Game level layout review helpers for editor contexts.
Skill Claude CodeCodex
Example skill — demonstrates async execution affinity: long-running tools surface as deferredHint=true in MCP tools/list. Use as a reference when writing domain skills with render or simulation tools. Not intended for production use.
Skill Claude CodeCodex
Example skill — demonstrates cooperative cancellation inside a skill script loop using checkcancelled(). Use as a reference when writing long-running domain skills that must respond to notifications/cancelled. Not intended for production use.
Skill Claude Code
Example skill — demonstrates full compatibility with the ClawHub/OpenClaw skill format. Use as a reference when creating skills for both the dcc-mcp-core ecosystem and ClawHub marketplace. Not intended for production use — this is an authoring reference only.
Skill Claude CodeCodex
Infrastructure skill — DCC-agnostic observability primitives: capture screenshots, query audit logs, inspect tool performance metrics, and monitor process health. Works in any DCC environment (Maya, Blender, Houdini, Unreal, etc.) or standalone Python. Use for debugging any skill failure or verifying DCC state. Not…
Skill Claude Code
Example skill — reference implementation of the internal layered architecture pattern (Tools / Services / Utils) for complex skills with shared business logic. Use as a template when a skill outgrows a single scripts/execute.py file. Not intended for production use — see docs/guide/skills.md for the architectural…
Skill Claude Code
Infrastructure skill — media conversion and processing via FFmpeg: convert video/audio formats, extract frames, resize, and transcode. Use when manipulating raw media files (mp4, mov, wav, image sequences) regardless of DCC context. Not for DCC-specific render output handling — use a domain pipeline skill for…
Skill Claude Code
Infrastructure skill — Git repository analysis and automation: inspect commits, branches, diffs, and file history. Use when analysing a codebase, reviewing changes, or automating version control workflows independent of any DCC. Not for DCC asset versioning or Perforce operations — use a domain skill bound to the…
Skill Claude Code
Infrastructure skill — image processing and manipulation via ImageMagick: resize, composite, convert formats, add watermarks. Use when batch-processing textures, thumbnails, or rendered images at the file level. Not for in-DCC texture or material editing — use a domain skill bound to the specific DCC for that.
Skill Claude Code
Domain skill — Maya geometry primitives: create spheres, cubes, cylinders; bevel, extrude, and merge polygon components. Use for individual geometry creation or editing operations inside Maya. Not for full asset export pipelines — use maya-pipeline for that. Not for USD scene inspection — use usd-tools for that.
Skill Claude Code
Domain skill — Maya asset pipeline orchestration: set up project directory structures, export scenes to USD, and coordinate multi-step DCC workflows. Use when initialising a Maya project or exporting assets for a downstream pipeline. Not for raw geometry editing — use maya-geometry for that. Not for low-level USD file…
Skill Claude Code
Example skill — demonstrates a skill with multiple script types (Python, Shell, Batch). Use as a reference when writing cross-platform skills. Not intended for production use — this is an authoring reference only.
Skill Claude CodeCodex
Example skill — demonstrates zero-dependency JSON Schema derivation from Python dataclasses and type annotations (issue #242). Use as a reference when authoring typed handlers that should publish inputSchema / outputSchema without hand-writing JSON. Not intended for production use.
Skill Claude Code
Infrastructure skill — low-level OpenUSD scene inspection and validation: read layer stacks, traverse prims, validate USD schemas. Use when working directly with raw USD files (usda, usdc, usdz) or verifying USD compliance. Not for Maya-specific USD export — use maya-pipelineexportusd for that. Not for full DCC…
Skill Claude CodeCodex
Infrastructure skill — multi-step action orchestration: run a sequence of MCP tools in order, passing results between steps. Use when chaining two or more tools into a repeatable pipeline (select → rename → validate → export). Not for single-tool operations or DCC-specific business logic — use a domain skill for those.
Skill Claude CodeCodex
Infrastructure skill - DCC-agnostic media probing, transcoding, thumbnails, frame extraction, and image-sequence-to-MP4 conversion through installed FFmpeg. Use when agents need to preflight, inspect, or share media outputs. Not for arbitrary shell or vx execution - use typed media tools only.
Skill Claude CodeCodex
Infrastructure skill — DCC-agnostic Qt UI introspection: list top-level windows, find widgets by name/class, describe widget properties, walk the widget tree, and poll for availability. Works in any DCC with a Qt binding (Maya, Blender, Houdini, Unreal, etc.). All tools are read-only and lazy-loaded.
Skill Claude CodeCodex
Infrastructure skill for application UI observation, scoped action, waits, and CUA trajectory recording when a typed DCC tool cannot expose the needed interface. Use this skill when the user asks for CUA, UI Control, dcc-cua, or application UI automation in a DCC. Prefer typed DCC tools first and CDP for browsers; use…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: