asset-material-authoring

asset-material-authoring is a skill for Claude Code from dcc-mcp/dcc-mcp-core. It costs 14 tokens per session (147 once invoked), scanned A, original, MIT.

A set of helpers for creating and checking materials in an asset library. Materials are surface definitions such as colors, images, or textures used by visual assets.

In plain words
What is it for?
Use it when preparing material-library entries and checking whether their textures are ready for export.
Why use it?
It helps confirm that materials are authored correctly and ready to export for use elsewhere.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it when preparing material-library entries and checking whether their textures are ready for export.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-core/asset-material-authoring
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-core --skill asset-material-authoring
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-core

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-material-authoring

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/asset-material-authoring/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/asset-material-authoring)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/asset-material-authoring"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/asset-material-authoring/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-material-authoring

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-core/asset-material-authoring"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-core/asset-material-authoring.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 14 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 147 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00014 $0.00147
Opus 5 $0.00007 $0.00073
Sonnet 5 $0.00003 $0.00029
Haiku 4.5 $0.00001 $0.00015

Measured 11d ago against content hash 5f6dffff919a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

asset-material-authoring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/validate_material_export.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

examples/rez-skills/asset_material_authoring/skills/asset-material-authoring/SKILL.md · 22 lines

What it actually says

Asset Material Authoring

Use when validating material-library authoring and texture export readiness.

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 22 lines · 14 tokens per session scan A 5f6dffff919a

Subscribe to this mod's changes

asset-material-authoring is a skill published in the GitHub repository dcc-mcp/dcc-mcp-core (44 stars, last pushed yesterday), licensed MIT. It adds 14 tokens to every session and 147 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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